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Updated split encoders so indexes are based on left hand encoders first (#6382)

* Updated encoder.c so that split encoders are indexed based on left hand encoders first.
This ensures when swapping master sides that code logic based on encoder index doesn't change.

PR Review fixes

* Removed extra define
pull/6511/head
XScorpion2 4 years ago
committed by Drashna Jaelre
parent
commit
46c49ae4e6
1 changed files with 25 additions and 17 deletions
  1. +25
    -17
      quantum/encoder.c

+ 25
- 17
quantum/encoder.c View File

@ -40,8 +40,10 @@ static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1,
static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
#ifdef SPLIT_KEYBOARD
// slave half encoders come over as second set of encoders
// right half encoders come over as second set of encoders
static int8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
// row offsets for each hand
static uint8_t thisHand, thatHand;
#else
static int8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
#endif
@ -68,20 +70,33 @@ void encoder_init(void) {
encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
}
#ifdef SPLIT_KEYBOARD
thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
thatHand = NUMBER_OF_ENCODERS - thisHand;
#endif
}
static void encoder_update(int8_t index, uint8_t state) {
encoder_value[index] += encoder_LUT[state & 0xF];
if (encoder_value[index] >= ENCODER_RESOLUTION) {
encoder_update_kb(index, false);
}
if (encoder_value[index] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
encoder_update_kb(index, true);
}
encoder_value[index] %= ENCODER_RESOLUTION;
}
void encoder_read(void) {
for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
encoder_state[i] <<= 2;
encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
encoder_value[i] += encoder_LUT[encoder_state[i] & 0xF];
if (encoder_value[i] >= ENCODER_RESOLUTION) {
encoder_update_kb(i, false);
}
if (encoder_value[i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
encoder_update_kb(i, true);
}
encoder_value[i] %= ENCODER_RESOLUTION;
#if SPLIT_KEYBOARD
encoder_update(i + thisHand, encoder_state[i]);
#else
encoder_update(i, encoder_state[i]);
#endif
}
}
@ -90,14 +105,7 @@ void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, encoder_state
void encoder_update_raw(uint8_t* slave_state) {
for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
encoder_value[NUMBER_OF_ENCODERS + i] += encoder_LUT[slave_state[i] & 0xF];
if (encoder_value[NUMBER_OF_ENCODERS + i] >= ENCODER_RESOLUTION) {
encoder_update_kb(NUMBER_OF_ENCODERS + i, false);
}
if (encoder_value[NUMBER_OF_ENCODERS + i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
encoder_update_kb(NUMBER_OF_ENCODERS + i, true);
}
encoder_value[NUMBER_OF_ENCODERS + i] %= ENCODER_RESOLUTION;
encoder_update(i + thatHand, slave_state[i]);
}
}
#endif

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