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/* | |||
Copyright 2019 joaofbmaia | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#define RGB_MATRIX_LED_COUNT 10 |
@ -1,77 +0,0 @@ | |||
/* | |||
Copyright 2019 HnahKB | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#ifdef RGB_MATRIX_ENABLE | |||
#define RGB_MATRIX_LED_COUNT 50 | |||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses | |||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) | |||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS | |||
// #define RGB_MATRIX_SLEEP // turn off effects when suspended | |||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) | |||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 | |||
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set | |||
// RGB Matrix Animation modes. Explicitly enabled | |||
// For full list of effects, see: | |||
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects | |||
# define ENABLE_RGB_MATRIX_ALPHAS_MODS | |||
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN | |||
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT | |||
# define ENABLE_RGB_MATRIX_BREATHING | |||
# define ENABLE_RGB_MATRIX_BAND_SAT | |||
# define ENABLE_RGB_MATRIX_BAND_VAL | |||
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT | |||
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL | |||
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT | |||
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL | |||
# define ENABLE_RGB_MATRIX_CYCLE_ALL | |||
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT | |||
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN | |||
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON | |||
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN | |||
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL | |||
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL | |||
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL | |||
# define ENABLE_RGB_MATRIX_DUAL_BEACON | |||
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON | |||
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS | |||
# define ENABLE_RGB_MATRIX_RAINDROPS | |||
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS | |||
# define ENABLE_RGB_MATRIX_HUE_BREATHING | |||
# define ENABLE_RGB_MATRIX_HUE_PENDULUM | |||
# define ENABLE_RGB_MATRIX_HUE_WAVE | |||
# define ENABLE_RGB_MATRIX_PIXEL_RAIN | |||
# define ENABLE_RGB_MATRIX_PIXEL_FLOW | |||
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | |||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined | |||
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP | |||
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN | |||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined | |||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | |||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE | |||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | |||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | |||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | |||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | |||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | |||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | |||
# define ENABLE_RGB_MATRIX_SPLASH | |||
# define ENABLE_RGB_MATRIX_MULTISPLASH | |||
# define ENABLE_RGB_MATRIX_SOLID_SPLASH | |||
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | |||
#endif |
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/* Copyright 2022 MATTMCCA (@MATTMCCA) | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#ifdef RGB_MATRIX_ENABLE | |||
#define RGB_MATRIX_LED_COUNT 61 // The number of LEDs connected | |||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses | |||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) | |||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects | |||
#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color | |||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue | |||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes | |||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes | |||
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation | |||
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right | |||
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness | |||
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient | |||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right | |||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in | |||
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right | |||
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard | |||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard | |||
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue | |||
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation | |||
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back | |||
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left | |||
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right | |||
/* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */ | |||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP | |||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN | |||
/* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */ | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out | |||
#endif | |||
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/* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll> | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#ifdef RGB_MATRIX_ENABLE | |||
#define RGB_MATRIX_LED_COUNT 86 | |||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 | |||
#define RGB_MATRIX_KEYPRESSES | |||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS | |||
/* RGB Matrix effect */ | |||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS | |||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN | |||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT | |||
#define ENABLE_RGB_MATRIX_BREATHING | |||
#define ENABLE_RGB_MATRIX_BAND_SAT | |||
#define ENABLE_RGB_MATRIX_BAND_VAL | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL | |||
#define ENABLE_RGB_MATRIX_CYCLE_ALL | |||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT | |||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN | |||
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL | |||
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL | |||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL | |||
#define ENABLE_RGB_MATRIX_DUAL_BEACON | |||
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON | |||
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS | |||
#define ENABLE_RGB_MATRIX_RAINDROPS | |||
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS | |||
#define ENABLE_RGB_MATRIX_HUE_BREATHING | |||
#define ENABLE_RGB_MATRIX_HUE_PENDULUM | |||
#define ENABLE_RGB_MATRIX_HUE_WAVE | |||
#define ENABLE_RGB_MATRIX_PIXEL_RAIN | |||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW | |||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | |||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP | |||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | |||
#define ENABLE_RGB_MATRIX_SPLASH | |||
#define ENABLE_RGB_MATRIX_MULTISPLASH | |||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH | |||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | |||
#endif |
@ -1,22 +0,0 @@ | |||
/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll> | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
/* RGB Matrix config */ | |||
#define RGB_MATRIX_LED_COUNT 67 | |||
#define RGB_MATRIX_KEYPRESSES | |||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS |