@ -1,58 +0,0 @@ | |||
// Copyright 2022 Vino Rodrigues (@vinorodrigues) | |||
// SPDX-License-Identifier: GPL-2.0-or-later | |||
#pragma once | |||
/* LED Matrix & Animations */ | |||
#ifdef RGB_MATRIX_ENABLE | |||
#define RGB_MATRIX_LED_COUNT 42 | |||
#define RGB_MATRIX_SLEEP // turn off effects when suspended | |||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 | |||
#define RGB_MATRIX_KEYPRESSES // enable key press effects | |||
#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color | |||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue | |||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes | |||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes | |||
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation | |||
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right | |||
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness | |||
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient | |||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right | |||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in | |||
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right | |||
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard | |||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard | |||
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue | |||
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation | |||
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back | |||
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left | |||
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right | |||
/* #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) */ | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out | |||
/* #endif // RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */ | |||
#endif // RGB_MATRIX_ENABLE |
@ -1,85 +0,0 @@ | |||
// Copyright 2022 Vino Rodrigues (@vinorodrigues) | |||
// SPDX-License-Identifier: GPL-2.0-or-later | |||
#pragma once | |||
/* ---------------- | |||
* RGB Matrix stuff | |||
* ---------------- */ | |||
// RGB Matrix config | |||
#if defined(RGB_MATRIX_ENABLE) | |||
#define RGB_MATRIX_LED_COUNT 94 | |||
#define RGB_MATRIX_SLEEP // turn off effects when suspended | |||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 | |||
#define RGB_MATRIX_KEYPRESSES | |||
#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color | |||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue | |||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes | |||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes | |||
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation | |||
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right | |||
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness | |||
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient | |||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right | |||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in | |||
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right | |||
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard | |||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard | |||
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue | |||
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation | |||
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back | |||
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left | |||
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right | |||
/* don't need `#if`, animation modes themselves check defines | |||
* #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) */ | |||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | |||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | |||
/* #endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS */ | |||
/* don't need `#if`, animation modes themselves check defines | |||
* #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) */ | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out | |||
/* #endif // RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */ | |||
#endif // RGB_MATRIX_ENABLE | |||
/* ----------------------- | |||
* Feature disable options | |||
* These options are also useful to firmware size reduction. | |||
* ----------------------- */ | |||
/* disable debug print */ | |||
//#define NO_DEBUG | |||
/* disable print */ | |||
//#define NO_PRINT | |||
/* disable action features */ | |||
//#define NO_ACTION_LAYER | |||
//#define NO_ACTION_TAPPING | |||
//#define NO_ACTION_ONESHOT |
@ -1,83 +0,0 @@ | |||
// Copyright 2022 vinorodrigues (@vinorodrigues) | |||
// SPDX-License-Identifier: GPL-2.0-or-later | |||
#pragma once | |||
/* ---------------- | |||
* RGB Matrix stuff | |||
* ---------------- */ | |||
// RGB Matrix config | |||
#if defined(RGB_MATRIX_ENABLE) | |||
#define RGB_MATRIX_LED_COUNT 103 | |||
#define RGB_MATRIX_SLEEP // turn off effects when suspended | |||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 | |||
#define RGB_MATRIX_KEYPRESSES | |||
#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color | |||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue | |||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes | |||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes | |||
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation | |||
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right | |||
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness | |||
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient | |||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right | |||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in | |||
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right | |||
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard | |||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard | |||
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard | |||
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue | |||
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation | |||
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back | |||
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left | |||
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right | |||
/* RGB_MATRIX_FRAMEBUFFER_EFFECTS -- do not enable */ | |||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | |||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | |||
/* RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */ | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out | |||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out | |||
#endif // RGB_MATRIX_ENABLE | |||
/* ----------------------- | |||
* Feature disable options | |||
* These options are also useful to firmware size reduction. | |||
* ----------------------- */ | |||
/* disable debug print */ | |||
//#define NO_DEBUG | |||
/* disable print */ | |||
//#define NO_PRINT | |||
/* disable action features */ | |||
//#define NO_ACTION_LAYER | |||
//#define NO_ACTION_TAPPING | |||
//#define NO_ACTION_ONESHOT |
@ -1,66 +0,0 @@ | |||
// Copyright 2022 peepeetee (@peepeetee) | |||
// SPDX-License-Identifier: GPL-2.0-or-later | |||
#pragma once | |||
#if defined(RGB_MATRIX_ENABLE) | |||
// The number of LEDs connected | |||
#define RGB_MATRIX_LED_COUNT 31 | |||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses | |||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value | |||
// RGB Matrix Animation modes. Explicitly enabled | |||
// For full list of effects, see: | |||
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects | |||
/* *** Items disabled are visually unappealing in a 5x6 key matrix *** */ | |||
#define ENABLE_RGB_MATRIX_SOLID_COLOR | |||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS | |||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN | |||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT | |||
#define ENABLE_RGB_MATRIX_BREATHING | |||
// #define ENABLE_RGB_MATRIX_BAND_SAT | |||
// #define ENABLE_RGB_MATRIX_BAND_VAL | |||
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT | |||
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL | |||
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT | |||
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL | |||
#define ENABLE_RGB_MATRIX_CYCLE_ALL | |||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT | |||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN | |||
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN | |||
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL | |||
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL | |||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL | |||
// #define ENABLE_RGB_MATRIX_DUAL_BEACON | |||
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON | |||
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS | |||
#define ENABLE_RGB_MATRIX_RAINDROPS | |||
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS | |||
#define ENABLE_RGB_MATRIX_HUE_BREATHING | |||
#define ENABLE_RGB_MATRIX_HUE_PENDULUM | |||
#define ENABLE_RGB_MATRIX_HUE_WAVE | |||
#define ENABLE_RGB_MATRIX_PIXEL_RAIN | |||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW | |||
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | |||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined | |||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | |||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | |||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined | |||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | |||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | |||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | |||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | |||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | |||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | |||
#define ENABLE_RGB_MATRIX_SPLASH | |||
// #define ENABLE_RGB_MATRIX_MULTISPLASH | |||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH | |||
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | |||
#endif |
@ -1,57 +0,0 @@ | |||
/* | |||
Copyright 2022 Zykrah | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#ifdef RGB_MATRIX_ENABLE | |||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 | |||
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS * 7/8 | |||
/* The number of LEDs connected */ | |||
#define RGB_MATRIX_LED_COUNT 30 | |||
/* Enable RGB MATRIX effects */ | |||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS | |||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN | |||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT | |||
#define ENABLE_RGB_MATRIX_BREATHING | |||
#define ENABLE_RGB_MATRIX_BAND_SAT | |||
#define ENABLE_RGB_MATRIX_BAND_VAL | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT | |||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT | |||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL | |||
#define ENABLE_RGB_MATRIX_CYCLE_ALL | |||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT | |||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN | |||
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN | |||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL | |||
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL | |||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL | |||
#define ENABLE_RGB_MATRIX_DUAL_BEACON | |||
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON | |||
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS | |||
#define ENABLE_RGB_MATRIX_RAINDROPS | |||
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS | |||
#define ENABLE_RGB_MATRIX_HUE_BREATHING | |||
#define ENABLE_RGB_MATRIX_HUE_PENDULUM | |||
#define ENABLE_RGB_MATRIX_HUE_WAVE | |||
#define ENABLE_RGB_MATRIX_PIXEL_RAIN | |||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW | |||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | |||
#endif |