* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow infopull/1774/head
@ -1,8 +1,9 @@ | |||
TAP_DANCE_ENABLE = yes | |||
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | |||
COMMAND_ENABLE = no # Commands for debug and configuration | |||
RGBLIGHT_ENABLE = yes | |||
MIDI_ENABLE = no | |||
TAP_DANCE_ENABLE = yes | |||
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | |||
COMMAND_ENABLE = no # Commands for debug and configuration | |||
RGBLIGHT_ENABLE = yes | |||
MIDI_ENABLE = no | |||
CONSOLE_ENABLE = yes | |||
ifndef QUANTUM_DIR | |||
include ../../../../Makefile | |||
@ -0,0 +1,185 @@ | |||
/* | |||
Copyright 2017 REPLACE_WITH_YOUR_NAME | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifndef CONFIG_H | |||
#define CONFIG_H | |||
#include "config_common.h" | |||
/* USB Device descriptor parameter */ | |||
#define VENDOR_ID 0xFEED | |||
#define PRODUCT_ID 0x6069 | |||
#define DEVICE_VER 0x0001 | |||
#define MANUFACTURER WoodKeys.click | |||
#define PRODUCT woodpad | |||
#define DESCRIPTION Basic numpad | |||
/* key matrix size */ | |||
#define MATRIX_ROWS 5 | |||
#define MATRIX_COLS 4 | |||
/* | |||
* Keyboard Matrix Assignments | |||
* | |||
* Change this to how you wired your keyboard | |||
* COLS: AVR pins used for columns, left to right | |||
* ROWS: AVR pins used for rows, top to bottom | |||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) | |||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) | |||
* | |||
*/ | |||
#define MATRIX_ROW_PINS { D1, D0, D4, C6, D7 } | |||
#define MATRIX_COL_PINS { B1, B3, B2, B6 } | |||
#define UNUSED_PINS | |||
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ | |||
#define DIODE_DIRECTION COL2ROW | |||
// #define BACKLIGHT_PIN B7 | |||
// #define BACKLIGHT_BREATHING | |||
// #define BACKLIGHT_LEVELS 3 | |||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ | |||
#define DEBOUNCING_DELAY 5 | |||
/* define if matrix has ghost (lacks anti-ghosting diodes) */ | |||
//#define MATRIX_HAS_GHOST | |||
/* number of backlight levels */ | |||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | |||
#define LOCKING_SUPPORT_ENABLE | |||
/* Locking resynchronize hack */ | |||
#define LOCKING_RESYNC_ENABLE | |||
/* | |||
* Force NKRO | |||
* | |||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved | |||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the | |||
* makefile for this to work.) | |||
* | |||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) | |||
* until the next keyboard reset. | |||
* | |||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is | |||
* fully operational during normal computer usage. | |||
* | |||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) | |||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by | |||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a | |||
* power-up. | |||
* | |||
*/ | |||
//#define FORCE_NKRO | |||
/* | |||
* Magic Key Options | |||
* | |||
* Magic keys are hotkey commands that allow control over firmware functions of | |||
* the keyboard. They are best used in combination with the HID Listen program, | |||
* found here: https://www.pjrc.com/teensy/hid_listen.html | |||
* | |||
* The options below allow the magic key functionality to be changed. This is | |||
* useful if your keyboard/keypad is missing keys and you want magic key support. | |||
* | |||
*/ | |||
/* key combination for magic key command */ | |||
#define IS_COMMAND() ( \ | |||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ | |||
) | |||
/* control how magic key switches layers */ | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false | |||
/* override magic key keymap */ | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM | |||
//#define MAGIC_KEY_HELP1 H | |||
//#define MAGIC_KEY_HELP2 SLASH | |||
//#define MAGIC_KEY_DEBUG D | |||
//#define MAGIC_KEY_DEBUG_MATRIX X | |||
//#define MAGIC_KEY_DEBUG_KBD K | |||
//#define MAGIC_KEY_DEBUG_MOUSE M | |||
//#define MAGIC_KEY_VERSION V | |||
//#define MAGIC_KEY_STATUS S | |||
//#define MAGIC_KEY_CONSOLE C | |||
//#define MAGIC_KEY_LAYER0_ALT1 ESC | |||
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE | |||
//#define MAGIC_KEY_LAYER0 0 | |||
//#define MAGIC_KEY_LAYER1 1 | |||
//#define MAGIC_KEY_LAYER2 2 | |||
//#define MAGIC_KEY_LAYER3 3 | |||
//#define MAGIC_KEY_LAYER4 4 | |||
//#define MAGIC_KEY_LAYER5 5 | |||
//#define MAGIC_KEY_LAYER6 6 | |||
//#define MAGIC_KEY_LAYER7 7 | |||
//#define MAGIC_KEY_LAYER8 8 | |||
//#define MAGIC_KEY_LAYER9 9 | |||
//#define MAGIC_KEY_BOOTLOADER PAUSE | |||
//#define MAGIC_KEY_LOCK CAPS | |||
//#define MAGIC_KEY_EEPROM E | |||
//#define MAGIC_KEY_NKRO N | |||
//#define MAGIC_KEY_SLEEP_LED Z | |||
/* | |||
* Feature disable options | |||
* These options are also useful to firmware size reduction. | |||
*/ | |||
/* disable debug print */ | |||
//#define NO_DEBUG | |||
/* disable print */ | |||
//#define NO_PRINT | |||
/* disable action features */ | |||
//#define NO_ACTION_LAYER | |||
//#define NO_ACTION_TAPPING | |||
//#define NO_ACTION_ONESHOT | |||
//#define NO_ACTION_MACRO | |||
//#define NO_ACTION_FUNCTION | |||
/* | |||
* MIDI options | |||
*/ | |||
/* Prevent use of disabled MIDI features in the keymap */ | |||
//#define MIDI_ENABLE_STRICT 1 | |||
/* enable basic MIDI features: | |||
- MIDI notes can be sent when in Music mode is on | |||
*/ | |||
//#define MIDI_BASIC | |||
/* enable advanced MIDI features: | |||
- MIDI notes can be added to the keymap | |||
- Octave shift and transpose | |||
- Virtual sustain, portamento, and modulation wheel | |||
- etc. | |||
*/ | |||
//#define MIDI_ADVANCED | |||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ | |||
//#define MIDI_TONE_KEYCODE_OCTAVES 1 | |||
#endif |
@ -0,0 +1,24 @@ | |||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifndef CONFIG_USER_H | |||
#define CONFIG_USER_H | |||
#include "../../config.h" | |||
// place overrides here | |||
#endif |
@ -0,0 +1,135 @@ | |||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include "woodpad.h" | |||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||
// entirely and just use numbers. | |||
#define _NUMLOCK 0 | |||
#define _NAV 1 | |||
#define _ALT 2 | |||
#define _ADJUST 3 | |||
// Fillers to make layering more clear | |||
#define _______ KC_TRNS | |||
#define XXXXXXX KC_NO | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_NUMLOCK] = KEYMAP( /* Base */ | |||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,\ | |||
KC_P7, KC_P8, KC_P9, KC_PPLS, \ | |||
KC_P4, KC_P5, KC_P6, KC_PEQL, \ | |||
KC_P1, KC_P2, KC_P3, KC_COMM, \ | |||
KC_LALT, KC_P0, KC_PDOT, KC_PENT \ | |||
), | |||
[_NAV] = KEYMAP( /* Base */ | |||
_______, _______, _______, _______,\ | |||
KC_HOME, KC_UP, KC_PGUP, _______, \ | |||
KC_LEFT, XXXXXXX, KC_RIGHT, _______, \ | |||
KC_END, KC_DOWN, KC_PGDN, _______, \ | |||
_______, KC_INS, KC_DEL, _______ \ | |||
), | |||
[_ALT] = KEYMAP( /* Base */ | |||
_______, KC_MUTE, KC_VOLD, KC_VOLU,\ | |||
_______, _______, _______, _______, \ | |||
_______, _______, _______, _______, \ | |||
_______, _______, _______, _______, \ | |||
_______, _______, _______, _______ \ | |||
), | |||
[_ADJUST] = KEYMAP( /* Base */ | |||
_______, KC_A, _______, RESET,\ | |||
_______, _______, _______, _______, \ | |||
_______, _______, _______, _______, \ | |||
_______, _______, _______, _______, \ | |||
_______, _______, _______, _______ \ | |||
), | |||
}; | |||
const uint16_t PROGMEM fn_actions[] = { | |||
}; | |||
void numlock_led_on(void) { | |||
PORTF |= (1<<7); | |||
} | |||
void numlock_led_off(void) { | |||
PORTF &= ~(1<<7); | |||
} | |||
static bool numlock_down = false; | |||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||
switch (keycode) { | |||
case KC_NLCK: | |||
if (record->event.pressed) { | |||
numlock_down = true; | |||
if (IS_LAYER_ON(_ALT)) { | |||
layer_on(_ADJUST); | |||
} | |||
} else{ | |||
if(!IS_LAYER_ON(_ADJUST)) { | |||
if (!IS_LAYER_ON(_NAV)){ | |||
numlock_led_off(); | |||
layer_on(_NAV); | |||
} else { | |||
numlock_led_on(); | |||
layer_off(_NAV); | |||
} | |||
} else { | |||
layer_off(_ADJUST); | |||
} | |||
numlock_down = false; | |||
} | |||
return false; | |||
break; | |||
case KC_LALT: | |||
if (record->event.pressed) { | |||
if (numlock_down) { | |||
layer_on(_ADJUST); | |||
} else { | |||
layer_on(_ALT); | |||
} | |||
} else { | |||
if(IS_LAYER_ON(_ADJUST)) { | |||
layer_off(_ADJUST); | |||
} else { | |||
layer_off(_ALT); | |||
} | |||
} | |||
// Allow normal processing of ALT? | |||
return false; | |||
break; | |||
} | |||
return true; | |||
} | |||
void matrix_init_user(void) { | |||
// set Numlock LED to output and low | |||
DDRF |= (1<<7); | |||
PORTF &= ~(1<<7); | |||
} | |||
void matrix_scan_user(void) { | |||
} | |||
void led_set_user(uint8_t usb_led) { | |||
} |
@ -0,0 +1 @@ | |||
# The default keymap for woodpad |
@ -0,0 +1,37 @@ | |||
# Copyright 2013 Jun Wako <wakojun@gmail.com> | |||
# | |||
# This program is free software: you can redistribute it and/or modify | |||
# it under the terms of the GNU General Public License as published by | |||
# the Free Software Foundation, either version 2 of the License, or | |||
# (at your option) any later version. | |||
# | |||
# This program is distributed in the hope that it will be useful, | |||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
# GNU General Public License for more details. | |||
# | |||
# You should have received a copy of the GNU General Public License | |||
# along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
# QMK Build Options | |||
# change to "no" to disable the options, or define them in the Makefile in | |||
# the appropriate keymap folder that will get included automatically | |||
# | |||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) | |||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | |||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | |||
CONSOLE_ENABLE = no # Console for debug(+400) | |||
COMMAND_ENABLE = yes # Commands for debug and configuration | |||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality | |||
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config) | |||
AUDIO_ENABLE = no # Audio output on port C6 | |||
UNICODE_ENABLE = no # Unicode | |||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | |||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. | |||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | |||
ifndef QUANTUM_DIR | |||
include ../../../../Makefile | |||
endif |
@ -0,0 +1,42 @@ | |||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifndef CONFIG_USER_H | |||
#define CONFIG_USER_H | |||
#include "../../config.h" | |||
#ifdef TAP_DANCE_ENABLE | |||
#define TAPPING_TERM 200 | |||
#endif // TAP_DANCE_ENABLE | |||
#ifdef RGBLIGHT_ENABLE | |||
#define RGB_DI_PIN D3 | |||
#define RGBLED_NUM 7 // Number of LEDs | |||
#define RGBLIGHT_ANIMATIONS | |||
#define RGBLIGHT_HUE_STEP 12 | |||
#define RGBLIGHT_SAT_STEP 12 | |||
#define RGBLIGHT_VAL_STEP 12 | |||
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2 | |||
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2 | |||
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1 | |||
#endif // RGBLIGHT_ENABLE | |||
#endif |
@ -0,0 +1,440 @@ | |||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include "woodpad.h" | |||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||
// entirely and just use numbers. | |||
#define _NUMLOCK 0 | |||
#define _NAV 1 | |||
#define _DIABLO 2 | |||
#define _MACROS 3 | |||
#define _MEDIA 4 | |||
// Fillers to make layering more clear | |||
#define _______ KC_TRNS | |||
#define XXXXXXX KC_NO | |||
//define layer change stuff for underglow indicator | |||
bool skip_leds = false; | |||
bool is_overwatch = false; | |||
//This is both for underglow, and Diablo 3 macros | |||
bool has_layer_changed = false; | |||
static uint8_t current_layer; | |||
#ifdef TAP_DANCE_ENABLE | |||
//define diablo macro timer variables | |||
static uint16_t diablo_timer[4]; | |||
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; | |||
static uint8_t diablo_key_time[4]; | |||
bool check_dtimer(uint8_t dtimer) { | |||
// has the correct number of seconds elapsed (as defined by diablo_times) | |||
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; | |||
}; | |||
#endif | |||
enum custom_keycodes { | |||
PLACEHOLDER = SAFE_RANGE, // can always be here | |||
KC_DIABLO_CLEAR, | |||
KC_OVERWATCH, | |||
KC_SALT, | |||
KC_MORESALT, | |||
KC_SALTHARD, | |||
KC_GOODGAME, | |||
KC_SYMM, | |||
KC_DOOMFIST, | |||
KC_JUSTGAME, | |||
KC_GLHF, | |||
KC_TORB | |||
}; | |||
#ifdef TAP_DANCE_ENABLE | |||
enum { | |||
TD_DIABLO_1 = 0, | |||
TD_DIABLO_2, | |||
TD_DIABLO_3, | |||
TD_DIABLO_4 | |||
}; | |||
// Cycle through the times for the macro, starting at 0, for disabled. | |||
// Max of six values, so don't exceed | |||
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { | |||
if (state->count >= 7) { | |||
diablo_key_time[diablo_key] = diablo_times[0]; | |||
reset_tap_dance(state); | |||
} | |||
else { | |||
diablo_key_time[diablo_key] = diablo_times[state->count - 1]; | |||
} | |||
} | |||
// Would rather have one function for all of this, but no idea how to do that... | |||
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { | |||
diablo_tapdance_master(state, user_data, 0); | |||
} | |||
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { | |||
diablo_tapdance_master(state, user_data, 1); | |||
} | |||
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { | |||
diablo_tapdance_master(state, user_data, 2); | |||
} | |||
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { | |||
diablo_tapdance_master(state, user_data, 3); | |||
} | |||
//Tap Dance Definitions | |||
qk_tap_dance_action_t tap_dance_actions[] = { | |||
// tap once to disable, and more to enable timed micros | |||
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), | |||
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), | |||
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), | |||
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), | |||
}; | |||
#endif | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_NUMLOCK] = KEYMAP( /* Base */ | |||
TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\ | |||
KC_P7, KC_P8, KC_P9, KC_PAST, \ | |||
KC_P4, KC_P5, KC_P6, KC_PMNS, \ | |||
KC_P1, KC_P2, KC_P3, KC_PPLS, \ | |||
LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \ | |||
), | |||
[_NAV] = KEYMAP( /* Base */ | |||
_______, _______, _______, _______,\ | |||
KC_HOME, KC_UP, KC_PGUP, _______, \ | |||
KC_LEFT, XXXXXXX, KC_RIGHT, _______, \ | |||
KC_END, KC_DOWN, KC_PGDN, _______, \ | |||
KC_INS, KC_DEL, _______, _______ \ | |||
), | |||
#ifdef TAP_DANCE_ENABLE | |||
[_DIABLO] = KEYMAP( /* Base */ | |||
KC_ESC, _______, _______, _______,\ | |||
KC_S, KC_F, KC_I, KC_M, \ | |||
KC_1, KC_2, KC_3, KC_4, \ | |||
TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \ | |||
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \ | |||
), | |||
#else | |||
[_DIABLO] = KEYMAP( /* Base */ | |||
KC_ESC, _______, _______, _______,\ | |||
KC_S, KC_F, KC_I, KC_M, \ | |||
KC_1, KC_2, KC_3, KC_4, \ | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ | |||
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \ | |||
), | |||
#endif | |||
[_MACROS] = KEYMAP( /* Base */ | |||
KC_OVERWATCH, _______, _______, XXXXXXX,\ | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ | |||
XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \ | |||
KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \ | |||
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \ | |||
), | |||
[_MEDIA] = KEYMAP( /* Base */ | |||
_______, KC_MUTE, KC_VOLD, KC_VOLU,\ | |||
_______, _______, RGB_HUI, RGB_HUD, \ | |||
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \ | |||
RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \ | |||
_______, _______, RGB_SAD, RGB_VAD \ | |||
), | |||
}; | |||
const uint16_t PROGMEM fn_actions[] = { | |||
}; | |||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) | |||
{ | |||
switch (id) { | |||
case 0: | |||
if (record->event.pressed) { | |||
// Output Keyboard Firmware info | |||
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP ); | |||
return false; | |||
} | |||
} | |||
return MACRO_NONE; | |||
}; | |||
void numlock_led_on(void) { | |||
PORTF |= (1<<7); | |||
} | |||
void numlock_led_off(void) { | |||
PORTF &= ~(1<<7); | |||
} | |||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||
uint16_t kc; | |||
if (is_overwatch) { | |||
kc = KC_BSPC; | |||
} else { | |||
kc = KC_ENTER; | |||
} | |||
switch (keycode) { | |||
#ifdef TAP_DANCE_ENABLE | |||
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them | |||
if (record->event.pressed) { | |||
uint8_t dtime; | |||
for (dtime = 0; dtime < 4; dtime++) { | |||
diablo_key_time[dtime] = diablo_times[0]; | |||
} | |||
} | |||
return false; | |||
break; | |||
#endif | |||
case KC_OVERWATCH: // reset all Diable timers, disabling them | |||
if (record->event.pressed) { | |||
is_overwatch = !is_overwatch; | |||
has_layer_changed = true; | |||
} | |||
return false; | |||
break; | |||
case KC_SALT: | |||
if (!record->event.pressed) { | |||
register_code(kc); | |||
unregister_code(kc); | |||
_delay_ms(50); | |||
SEND_STRING("Salt, salt, salt..."); | |||
register_code(KC_ENTER); | |||
unregister_code(KC_ENTER); | |||
} | |||
return false; | |||
break; | |||
case KC_MORESALT: | |||
if (!record->event.pressed) { | |||
register_code(kc); | |||
unregister_code(kc); | |||
_delay_ms(50); | |||
SEND_STRING("Please sir, can I have some more salt?!"); | |||
register_code(KC_ENTER); | |||
unregister_code(KC_ENTER); | |||
} | |||
return false; | |||
break; | |||
case KC_SALTHARD: | |||
if (!record->event.pressed) { | |||
register_code(kc); | |||
unregister_code(kc); | |||
_delay_ms(50); | |||
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!"); | |||
register_code(KC_ENTER); | |||
unregister_code(KC_ENTER); | |||
} | |||
return false; | |||
break; | |||
case KC_GOODGAME: | |||
if (!record->event.pressed) { | |||
register_code(kc); | |||
unregister_code(kc); | |||
_delay_ms(50); | |||
SEND_STRING("Good game, everyone!"); | |||
register_code(KC_ENTER); | |||
unregister_code(KC_ENTER); | |||
} | |||
return false; | |||
break; | |||
case KC_GLHF: | |||
if (!record->event.pressed) { | |||
register_code(kc); | |||
unregister_code(kc); | |||
_delay_ms(50); | |||
SEND_STRING("Good luck, have fun!!!"); | |||
register_code(KC_ENTER); | |||
unregister_code(KC_ENTER); | |||
} | |||
return false; | |||
break; | |||
case KC_SYMM: | |||
if (!record->event.pressed) { | |||
register_code(kc); | |||
unregister_code(kc); | |||
_delay_ms(50); | |||
SEND_STRING("Left click to win!"); | |||
register_code(KC_ENTER); | |||
unregister_code(KC_ENTER); | |||
} | |||
return false; | |||
break; | |||
case KC_DOOMFIST: | |||
if (!record->event.pressed) { | |||
register_code(kc); | |||
unregister_code(kc); | |||
_delay_ms(50); | |||
SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!"); | |||
register_code(KC_ENTER); | |||
unregister_code(KC_ENTER); | |||
} | |||
return false; | |||
break; | |||
case KC_JUSTGAME: | |||
if (!record->event.pressed) { | |||
register_code(kc); | |||
unregister_code(kc); | |||
_delay_ms(50); | |||
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); | |||
register_code(KC_ENTER); | |||
unregister_code(KC_ENTER); | |||
} | |||
return false; | |||
break; | |||
case KC_TORB: | |||
if (!record->event.pressed) { | |||
register_code(kc); | |||
unregister_code(kc); | |||
_delay_ms(50); | |||
SEND_STRING("That was positively riveting!"); | |||
register_code(KC_ENTER); | |||
unregister_code(KC_ENTER); | |||
} | |||
return false; | |||
break; | |||
} | |||
return true; | |||
} | |||
#ifdef TAP_DANCE_ENABLE | |||
// Sends the key press to system, but only if on the Diablo layer | |||
void send_diablo_keystroke(uint8_t diablo_key) { | |||
if (current_layer == _DIABLO) { | |||
switch (diablo_key) { | |||
case 0: | |||
SEND_STRING("1"); | |||
break; | |||
case 1: | |||
SEND_STRING("2"); | |||
break; | |||
case 2: | |||
SEND_STRING("3"); | |||
break; | |||
case 3: | |||
SEND_STRING("4"); | |||
break; | |||
} | |||
} | |||
} | |||
// Checks each of the 4 timers/keys to see if enough time has elapsed | |||
// Runs the "send string" command if enough time has passed, and resets the timer. | |||
void run_diablo_macro_check(void) { | |||
uint8_t dtime; | |||
for (dtime = 0; dtime < 4; dtime++) { | |||
if (check_dtimer(dtime) && diablo_key_time[dtime]) { | |||
diablo_timer[dtime] = timer_read(); | |||
send_diablo_keystroke(dtime); | |||
} | |||
} | |||
} | |||
#endif | |||
void matrix_init_user(void) { | |||
has_layer_changed = true; | |||
// set Numlock LED to output and low | |||
DDRF |= (1<<7); | |||
PORTF &= ~(1<<7); | |||
} | |||
void matrix_scan_user(void) { | |||
uint8_t layer = biton32(layer_state); | |||
#ifdef RGBLIGHT_ENABLE | |||
numlock_led_off(); | |||
// Check layer, and apply color if its changed since last check | |||
switch (layer) { | |||
case _NAV: | |||
if (has_layer_changed) { | |||
rgblight_sethsv(240, 255, 255); | |||
rgblight_mode(1); | |||
} | |||
break; | |||
case _MACROS: | |||
if (has_layer_changed) { | |||
rgblight_sethsv(30, 255, 255); | |||
if (is_overwatch) { | |||
rgblight_mode(17); | |||
} else { | |||
rgblight_mode(18); | |||
} | |||
} | |||
if (is_overwatch) { | |||
numlock_led_on(); | |||
} | |||
break; | |||
case _DIABLO: | |||
if (has_layer_changed) { | |||
rgblight_sethsv(0, 255, 255); | |||
rgblight_mode(5); | |||
} | |||
break; | |||
case _MEDIA: | |||
if (has_layer_changed) { | |||
rgblight_sethsv(120, 255, 255); | |||
rgblight_mode(22); | |||
} | |||
break; | |||
default: | |||
if (has_layer_changed) { | |||
rgblight_sethsv(195, 255, 255); | |||
rgblight_mode(1); | |||
} | |||
break; | |||
} | |||
#endif | |||
// Update layer status at the end, so this sets the default color | |||
// rather than relying on the init, which was unreliably... | |||
// Probably due to a timing issue, but this requires no additional code | |||
if (current_layer == layer) { | |||
has_layer_changed = false; | |||
} | |||
else { | |||
has_layer_changed = true; | |||
current_layer = layer; | |||
} | |||
// Run Diablo 3 macro checking code. | |||
#ifdef TAP_DANCE_ENABLE | |||
run_diablo_macro_check(); | |||
#endif | |||
} | |||
void led_set_user(uint8_t usb_led) { | |||
} |
@ -0,0 +1,10 @@ | |||
TAP_DANCE_ENABLE = yes | |||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | |||
COMMAND_ENABLE = no # Commands for debug and configuration | |||
RGBLIGHT_ENABLE = yes | |||
MIDI_ENABLE = no | |||
CONSOLE_ENABLE = no | |||
ifndef QUANTUM_DIR | |||
include ../../../../Makefile | |||
endif |
@ -0,0 +1,28 @@ | |||
woodpad keyboard firmware | |||
====================== | |||
## Quantum MK Firmware | |||
For the full Quantum feature list, see [the parent readme](/). | |||
## Building | |||
Download or clone the whole firmware and navigate to the keyboards/woodpad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. | |||
Depending on which keymap you would like to use, you will have to compile slightly differently. | |||
### Default | |||
To build with the default keymap, simply run `make default`. | |||
### Other Keymaps | |||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files. | |||
To build the firmware binary hex file with a keymap just do `make` with a keymap like this: | |||
``` | |||
$ make [default|jack|<name>] | |||
``` | |||
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. |
@ -0,0 +1,81 @@ | |||
# MCU name | |||
#MCU = at90usb1286 | |||
MCU = atmega32u4 | |||
# Processor frequency. | |||
# This will define a symbol, F_CPU, in all source code files equal to the | |||
# processor frequency in Hz. You can then use this symbol in your source code to | |||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done | |||
# automatically to create a 32-bit value in your source code. | |||
# | |||
# This will be an integer division of F_USB below, as it is sourced by | |||
# F_USB after it has run through any CPU prescalers. Note that this value | |||
# does not *change* the processor frequency - it should merely be updated to | |||
# reflect the processor speed set externally so that the code can use accurate | |||
# software delays. | |||
F_CPU = 16000000 | |||
# | |||
# LUFA specific | |||
# | |||
# Target architecture (see library "Board Types" documentation). | |||
ARCH = AVR8 | |||
# Input clock frequency. | |||
# This will define a symbol, F_USB, in all source code files equal to the | |||
# input clock frequency (before any prescaling is performed) in Hz. This value may | |||
# differ from F_CPU if prescaling is used on the latter, and is required as the | |||
# raw input clock is fed directly to the PLL sections of the AVR for high speed | |||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' | |||
# at the end, this will be done automatically to create a 32-bit value in your | |||
# source code. | |||
# | |||
# If no clock division is performed on the input clock inside the AVR (via the | |||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. | |||
F_USB = $(F_CPU) | |||
# Interrupt driven control endpoint task(+60) | |||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | |||
# Boot Section Size in *bytes* | |||
# Teensy halfKay 512 | |||
# Teensy++ halfKay 1024 | |||
# Atmel DFU loader 4096 | |||
# LUFA bootloader 4096 | |||
# USBaspLoader 2048 | |||
OPT_DEFS += -DBOOTLOADER_SIZE=4096 | |||
# Build Options | |||
# change yes to no to disable | |||
# | |||
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000) | |||
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) | |||
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) | |||
CONSOLE_ENABLE ?= yes # Console for debug(+400) | |||
COMMAND_ENABLE ?= yes # Commands for debug and configuration | |||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | |||
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend | |||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||
NKRO_ENABLE ?= no # USB Nkey Rollover | |||
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default | |||
MIDI_ENABLE ?= no # MIDI support (+2400 to 4200, depending on config) | |||
UNICODE_ENABLE ?= no # Unicode | |||
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID | |||
AUDIO_ENABLE ?= no # Audio output on port C6 | |||
FAUXCLICKY_ENABLE ?= no # Use buzzer to emulate clicky switches | |||
RGBLIGHT_ENABLE ?= no | |||
#avrdude: build | |||
# ls /dev/tty* > /tmp/1; \ | |||
# echo "Reset your Pro Micro now"; \ | |||
# while [ -z $$USB ]; do \ | |||
# sleep 1; \ | |||
# ls /dev/tty* > /tmp/2; \ | |||
# USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \ | |||
# done; \ | |||
# avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex | |||
# | |||
#.PHONY: avrdude |
@ -0,0 +1,43 @@ | |||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include "woodpad.h" | |||
void matrix_init_kb(void) { | |||
// put your keyboard start-up code here | |||
// runs once when the firmware starts up | |||
matrix_init_user(); | |||
} | |||
void matrix_scan_kb(void) { | |||
// put your looping keyboard code here | |||
// runs every cycle (a lot) | |||
matrix_scan_user(); | |||
} | |||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) { | |||
// put your per-action keyboard code here | |||
// runs for every action, just before processing by the firmware | |||
return process_record_user(keycode, record); | |||
} | |||
void led_set_kb(uint8_t usb_led) { | |||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here | |||
led_set_user(usb_led); | |||
} |
@ -0,0 +1,40 @@ | |||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifndef WOODPAD_H | |||
#define WOODPAD_H | |||
#include "quantum.h" | |||
// This a shortcut to help you visually see your layout. | |||
// The following is an example using the Planck MIT layout | |||
// The first section contains all of the arguments | |||
// The second converts the arguments into a two-dimensional array | |||
#define KEYMAP( \ | |||
k00, k01, k02, k03, \ | |||
k10, k11, k12, k13, \ | |||
k20, k21, k22, k23, \ | |||
k30, k31, k32, k33, \ | |||
k40, k41, k42, k43 \ | |||
) \ | |||
{ \ | |||
{ k00, k01, k02, k03 }, \ | |||
{ k10, k11, k12, k13 }, \ | |||
{ k20, k21, k22, k23 }, \ | |||
{ k30, k31, k32, k33 }, \ | |||
{ k40, k41, k42, k43 }, \ | |||
} | |||
#endif |
@ -0,0 +1,42 @@ | |||
/* | |||
This is the c configuration file for the keymap | |||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||
Copyright 2015 Jack Humbert | |||
Copyright 2017 Art Ortenburger | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifndef CONFIG_USER_H | |||
#define CONFIG_USER_H | |||
#include "../../config.h" | |||
/* Use I2C or Serial, not both */ | |||
#define USE_SERIAL | |||
// #define USE_I2C | |||
/* Select hand configuration */ | |||
// #define MASTER_LEFT | |||
// #define _MASTER_RIGHT | |||
#define EE_HANDS | |||
#ifndef TAPPING_TERM | |||
#define TAPPING_TERM 200 | |||
#endif | |||
#endif |
@ -0,0 +1,197 @@ | |||
/* | |||
This is the keymap for the keyboard | |||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||
Copyright 2015 Jack Humbert | |||
Copyright 2017 Art Ortenburger | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include "orthodox.h" | |||
#include "action_layer.h" | |||
#include "eeconfig.h" | |||
extern keymap_config_t keymap_config; | |||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||
// entirely and just use numbers. | |||
#define _QWERTY 0 | |||
#define _COLEMAK 1 | |||
#define _DVORAK 2 | |||
#define _LOWER 3 | |||
#define _RAISE 4 | |||
#define _ADJUST 16 | |||
enum custom_keycodes { | |||
QWERTY = SAFE_RANGE, | |||
COLEMAK, | |||
DVORAK, | |||
LOWER, | |||
RAISE, | |||
ADJUST, | |||
}; | |||
// Fillers to make layering more clear | |||
#define _______ KC_TRNS | |||
#define XXXXXXX KC_NO | |||
#ifdef TAP_DANCE_ENABLE | |||
enum { | |||
TD_FLSH = 0, | |||
}; | |||
// on the fourth tap, set the keyboard on flash state | |||
// and set the underglow to red, because red == bad | |||
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) { | |||
if (state->count >= 4) { | |||
#ifdef RGBLIGHT_ENABLE | |||
rgblight_mode(1); | |||
rgblight_setrgb(0xff, 0x00, 0x00); | |||
#endif | |||
reset_keyboard(); | |||
reset_tap_dance(state); | |||
} | |||
} | |||
//Tap Dance Definitions | |||
qk_tap_dance_action_t tap_dance_actions[] = { | |||
//Once for Blue, Twice for Green, Thrice for Red, and four to flash | |||
[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL), | |||
}; | |||
#endif | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_QWERTY] = KEYMAP( \ | |||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ | |||
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ | |||
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \ | |||
), | |||
[_COLEMAK] = KEYMAP(\ | |||
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \ | |||
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ | |||
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \ | |||
), | |||
[_DVORAK] = KEYMAP(\ | |||
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \ | |||
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ | |||
KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \ | |||
), | |||
[_LOWER] = KEYMAP( \ | |||
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \ | |||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, KC_F11, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ | |||
TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \ | |||
), | |||
[_RAISE] = KEYMAP( \ | |||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ | |||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, _______, KC_F11, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ | |||
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \ | |||
), | |||
[_ADJUST] = KEYMAP( \ | |||
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \ | |||
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY , COLEMAK, DVORAK, _______, _______, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ | |||
) | |||
}; | |||
#ifdef AUDIO_ENABLE | |||
float tone_qwerty[][2] = SONG(QWERTY_SOUND); | |||
float tone_dvorak[][2] = SONG(DVORAK_SOUND); | |||
float tone_colemak[][2] = SONG(COLEMAK_SOUND); | |||
#endif | |||
void persistent_default_layer_set(uint16_t default_layer) { | |||
eeconfig_update_default_layer(default_layer); | |||
default_layer_set(default_layer); | |||
} | |||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||
switch (keycode) { | |||
case QWERTY: | |||
if (record->event.pressed) { | |||
#ifdef AUDIO_ENABLE | |||
PLAY_SONG(tone_qwerty); | |||
#endif | |||
persistent_default_layer_set(1UL<<_QWERTY); | |||
} | |||
return false; | |||
break; | |||
case COLEMAK: | |||
if (record->event.pressed) { | |||
#ifdef AUDIO_ENABLE | |||
PLAY_SONG(tone_colemak); | |||
#endif | |||
persistent_default_layer_set(1UL<<_COLEMAK); | |||
} | |||
return false; | |||
break; | |||
case DVORAK: | |||
if (record->event.pressed) { | |||
#ifdef AUDIO_ENABLE | |||
PLAY_SONG(tone_dvorak); | |||
#endif | |||
persistent_default_layer_set(1UL<<_DVORAK); | |||
} | |||
return false; | |||
break; | |||
case LOWER: | |||
if (record->event.pressed) { | |||
layer_on(_LOWER); | |||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||
} else { | |||
layer_off(_LOWER); | |||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||
} | |||
return false; | |||
break; | |||
case RAISE: | |||
if (record->event.pressed) { | |||
layer_on(_RAISE); | |||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||
} else { | |||
layer_off(_RAISE); | |||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||
} | |||
return false; | |||
break; | |||
case ADJUST: | |||
if (record->event.pressed) { | |||
layer_on(_ADJUST); | |||
} else { | |||
layer_off(_ADJUST); | |||
} | |||
return false; | |||
break; | |||
} | |||
return true; | |||
} | |||
@ -0,0 +1,6 @@ | |||
CONSOLE_ENABLE = yes | |||
TAP_DANCE_ENABLE = yes | |||
ifndef QUANTUM_DIR | |||
include ../../../../Makefile | |||
endif |