@ -0,0 +1,53 @@ | |||||
/* | |||||
Copyright 2019 Maarten Dekkers <maartenwut@gmail.com> | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 2 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#pragma once | |||||
#include "config_common.h" | |||||
/* USB Device descriptor parameter */ | |||||
#define VENDOR_ID 0x7353 | |||||
#define PRODUCT_ID 0x0160 | |||||
#define DEVICE_VER 0x0001 | |||||
#define MANUFACTURER Maartenwut | |||||
#define PRODUCT Lex60 | |||||
#define DESCRIPTION A 60% PCB | |||||
/* key matrix size */ | |||||
#define MATRIX_ROWS 5 | |||||
#define MATRIX_COLS 15 | |||||
// ROWS: Top to bottom, COLS: Left to right | |||||
#define MATRIX_ROW_PINS {D5,D4,B0,D2,D3} | |||||
#define MATRIX_COL_PINS {B7,F7,C7,E6,C6,F0,B6,F1,B5,F4,B4,F5,D7,F6,D6} | |||||
/* COL2ROW or ROW2COL */ | |||||
#define DIODE_DIRECTION COL2ROW | |||||
/* define if matrix has ghost */ | |||||
//#define MATRIX_HAS_GHOST | |||||
/* Set 0 if debouncing isn't needed */ | |||||
#define DEBOUNCE 5 | |||||
#define QMK_ESC_OUTPUT B7 // usually COL | |||||
#define QMK_ESC_INPUT D5 // usually ROW | |||||
#define RGB_DI_PIN D1 | |||||
#define RGBLED_NUM 12 | |||||
#define RGBLIGHT_ANIMATIONS |
@ -0,0 +1,42 @@ | |||||
#include QMK_KEYBOARD_H | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
enum layer_names { | |||||
_BASE, | |||||
_GAMING, | |||||
_FUNCTION, | |||||
_FIRMWARE | |||||
}; | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
[_BASE] = LAYOUT( | |||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,\ | |||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ | |||||
MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \ | |||||
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \ | |||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, LT(2, KC_ENT), KC_RGUI, KC_RALT, KC_APP, KC_RCTRL), | |||||
[_GAMING] = LAYOUT( | |||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,\ | |||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ | |||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \ | |||||
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(2), \ | |||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, XXXXXXX, KC_RGUI, KC_RALT, KC_APP, KC_RCTRL), | |||||
[_FUNCTION] = LAYOUT( | |||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSLS, KC_DEL,\ | |||||
KC_TAB, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ | |||||
KC_LCTL, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ | |||||
KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ | |||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, LT(2, KC_ENT), KC_RGUI, KC_RALT, KC_APP, KC_RCTRL), | |||||
[_FIRMWARE] = LAYOUT( | |||||
RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, BL_DEC, BL_TOGG, BL_INC, XXXXXXX, XXXXXXX, TG(1),\ | |||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ | |||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ | |||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ | |||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX), | |||||
}; |
@ -0,0 +1 @@ | |||||
#include "lex60.h" |
@ -0,0 +1,21 @@ | |||||
#pragma once | |||||
#include "quantum.h" | |||||
// readability | |||||
#define XXX KC_NO | |||||
#define LAYOUT( \ | |||||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \ | |||||
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \ | |||||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \ | |||||
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \ | |||||
k40, k41, k42, k45, k46, k4a, k4b, k4c, k4d \ | |||||
) \ | |||||
{ \ | |||||
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \ | |||||
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, XXX}, \ | |||||
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, XXX}, \ | |||||
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, XXX}, \ | |||||
{k40, k41, k42, XXX, XXX, k45, k46, XXX, XXX, XXX, k4a, k4b, k4c, k4d, XXX} \ | |||||
} |
@ -0,0 +1,12 @@ | |||||
# Gami Studio Lex60 | |||||
A 60% with split space bars made by Gami Studio. | |||||
* Keyboard Maintainer: [Gami Studio](https://github.com/GamiStudio) | |||||
* Hardware Supported: Lex60 powered by the ATmega32U4 | |||||
Make example for this keyboard (after setting up your build environment): | |||||
make gami_studio/lex60:default # postfix with `:flash` to load the firmware into the board | |||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). |
@ -0,0 +1,32 @@ | |||||
# MCU name | |||||
MCU = atmega32u4 | |||||
# Bootloader selection | |||||
# Teensy halfkay | |||||
# Pro Micro caterina | |||||
# Atmel DFU atmel-dfu | |||||
# LUFA DFU lufa-dfu | |||||
# QMK DFU qmk-dfu | |||||
# ATmega32A bootloadHID | |||||
# ATmega328P USBasp | |||||
BOOTLOADER = qmk-dfu | |||||
# Build Options | |||||
# change yes to no to disable | |||||
# | |||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration | |||||
MOUSEKEY_ENABLE = no # Mouse keys | |||||
EXTRAKEY_ENABLE = yes # Audio control and System control | |||||
CONSOLE_ENABLE = no # Console for debug | |||||
COMMAND_ENABLE = no # Commands for debug and configuration | |||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | |||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | |||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||||
NKRO_ENABLE = no # USB Nkey Rollover | |||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality | |||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow | |||||
MIDI_ENABLE = no # MIDI support | |||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | |||||
AUDIO_ENABLE = no # Audio output on port C6 | |||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches | |||||
HD44780_ENABLE = no # Enable support for HD44780 based LCDs |