* Keyboard: HandWired/XeaL60
* Updated rules.mk
* Mapping for layout was flipped
* Figured out how to re-map bad pins.
* Updated Keymap
* Enabled audio, Forced NKRO
* Added QMK_KEYS_PER_SCAN
* Removed more unnecessary files, since split_keyboards are in main QMK branch already.
* Simplified rules.mk in rev1
* Removed i2c from matrix.c
* Re-formatted to 4 spaces per tab,
* Changed note for NUMPAD
* Added I2C support back!
* Fixed keyboard mappings. Both sides work
* Moved i2c configuration from keymaps/default/config.h to config.h
* Changed SCL_CLOCK to 400000L
* Added DEBUG_MATRIX_SCAN_RATE for future optimization efforts
* Removed row2col code to clean up matrix.c
* Scan rate from 2100 -> 4200 by using Nop instead of waiting 30us between columns.
* Further optimized column reading via optimized_col_reader.
* Immediate key-recognition
* Switched back to own implementation of SPLIT_KEYBOARD. Will optimize so that slave interrupts master.
* Moved scanrate debug messages to another file.
* Made matrix_scanrate.c compile if CONSOLE_ENABLE is off. Updated to latest i2c.c
* Latest i2c uses a few bytes for lighting information
* Optimizations in i2c.h to determine buffer size.
* Disabled a whole bunch of features. TODO: Test that keyboard still works fine.
* Minimum #define NO_ACTION's with still working keyboard
* Fixed matrix not working due to offsets not being respected
* Added numlock button for keymap.
* Use I2C_KEYMAP_START offset
* Removed serial, Backlight and RGB support
* Removed need for split_flags.
* Added audio on and off for numlock.
* Renamed from xeal60 to xealous, simplified build system.
* Used more shared split_common code.
* Updated audio code.
* moved tone_qwerty and tone_numpad to config.h. Removed keymaps/default/config.h
* Added more shortcut keys in _FN layer. Increased debounce to 6ms due to fencepost error.
* DF used with incorrect argument. Custom_keycodes no longer required.
* Fixed bug in update_debounce_counters which was resulting in no debouncing!
* Removed unnecessary #include
* Checkin of tada keymap and initial commit for e6v2.
* checking in other remaining changes before trying to merge
* Reverting pin change. This was done based on the json orginally provided by exclusive, but it was later determined my map was the correct one based on user testing
* fix extra key for ansi keymap. Didn't include fn as standard ansi shift is not split but still had it in keymap
* Fix default help file and add reset to default
* Adds JC65 ps2avrGB keyboard
* Adds default keymap
* Adds personal keymap
* Backlight On/off support
Migrated code from the BFake. Functionality only on BL_ON, BL_OFF,
BL_TOGG.
* Backlighting config adjustment
Only 1 level supported.
* Personal keymap update
BL toggle added and RGB layer updates.
* Renamed jc65 ps2avrgb directory
Renamed directory for more clarity.
* Default keymap and default rules
* Personal keymap and personal rules
* Group JC65 QMK and PS2 versions
Group JC65 QMK and PS2 versions, Split directories, Readme for parent
folder.
* Default keycaps and personal keymaps re-added
Default and personal keymaps re-added. Keymaps, Readme, Rules.mk, and
config.h
* v32a default keymap rules
Default to no.
* RGB and Backlight default settings
Set to yes.
* Rules.mk defaults for personal keymap
Rules.mk defaults for personal keymap
* Revised keyboard readme make paths
Revised.
* Path correction
* jc65 default folder set
set default pcb to qmk version
* default rules for v32a
set to enable backlight and rgb by default.
* Remove all Makefiles from the keyboards directory.
* update keymaps added in the last 8 days
* Ignore keyboard/keymap makefiles
* update hand_wire to reflect our new Makefile-less reality
* Update the make guide to reflect the new reality
* move planck keymap options to rules.mk
* update planck keymaps 4real
* trigger travis
* add back build_keyboard.mk
* restore changes to build_keyboard