* Add HOME/END keys as upper/lower on arrow-up/down
* Reduce .hex file size by turning off unneeded options
* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand
* Latest super latest version merge
* cbbrowne keymap for XD75re
* starting notes on XD75re keymap plans
* First draft of bottom row of QWERTY
* Switch my special bottom line over to QCENT
* Dunno
* Filling in wanted keys, bit by bit...
* Add copyright, extra macro
* Clean up comments, remove some experimental code I didn't like
* TODO plans for xd75re
* clean up keyboard layout
* QCENT2 is my new experiment for the main keyboard...
* Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer
* Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing
* More xd75 changes, now that I actually have it in hand
* shift keymap around, as original attempt was a bit too aggressive in keeping to the edges
* more revs to XD75
* Dropping parts of the centre keypad in favor of Keys I Really Need
* Improve documentation to conform with how builds are done now
* Improve documentation to conform with how builds are done now
* Add cbbrowne rules file as alternative to having the rules in Makefile
* Makefile not needed anymore for individual keymap
* Some revs to my keymapping
* Add {}
* Add PGUP/PGDN
* Shifted some middle-range keys around
* Needed Tilde, Backquote, and to shift RESET onto FUNCTION layer
* Wanted ~
* cbbrowne hasn't anything to do with hadron keymaps
* trim unneeded bits
* I prefer OrgMode for my notes
* Have a right-alt
* Layer keys make LED colors change
* Add sample user rules for cbbrowne
* Add source of xd75 rules
* Individualized xd75 rules
* Adopt LAYOUT to genericize the layout as an ortholinear 5x15 keyboard
* Checkin of tada keymap and initial commit for e6v2.
* checking in other remaining changes before trying to merge
* Reverting pin change. This was done based on the json orginally provided by exclusive, but it was later determined my map was the correct one based on user testing
* fix extra key for ansi keymap. Didn't include fn as standard ansi shift is not split but still had it in keymap
* Fix default help file and add reset to default
* Adds JC65 ps2avrGB keyboard
* Adds default keymap
* Adds personal keymap
* Backlight On/off support
Migrated code from the BFake. Functionality only on BL_ON, BL_OFF,
BL_TOGG.
* Backlighting config adjustment
Only 1 level supported.
* Personal keymap update
BL toggle added and RGB layer updates.
* Renamed jc65 ps2avrgb directory
Renamed directory for more clarity.
* Default keymap and default rules
* Personal keymap and personal rules
* Group JC65 QMK and PS2 versions
Group JC65 QMK and PS2 versions, Split directories, Readme for parent
folder.
* Default keycaps and personal keymaps re-added
Default and personal keymaps re-added. Keymaps, Readme, Rules.mk, and
config.h
* v32a default keymap rules
Default to no.
* RGB and Backlight default settings
Set to yes.
* Rules.mk defaults for personal keymap
Rules.mk defaults for personal keymap
* Revised keyboard readme make paths
Revised.
* Path correction
* jc65 default folder set
set default pcb to qmk version
* default rules for v32a
set to enable backlight and rgb by default.
* Remove all Makefiles from the keyboards directory.
* update keymaps added in the last 8 days
* Ignore keyboard/keymap makefiles
* update hand_wire to reflect our new Makefile-less reality
* Update the make guide to reflect the new reality
* move planck keymap options to rules.mk
* update planck keymaps 4real
* trigger travis
* add back build_keyboard.mk
* restore changes to build_keyboard