chemicalwill
51dbca2332
[Keyboard] add bear_face/v2 ( #9642 )
* [keyboard] bear_face/v2 initial commit
* restructured keyboard dir for multiple versions
* fixed .json layouts for ISO
* reformatted hard tabs to soft tabs
* updated readmes
* [keyboard] removed top-level info.json, keymaps
* [bear_face/v2] changed matrix height, arrow key labels
* fixed height 6 instead of 5
* symbols for arrows now directions (i.e. "Left" etc.)
* [bear_face/v2] fixed ISO enter in .json
* corrected placement for ISO enter
* Update rules.mk
* DEFAULT_FOLDER = bear_face/v1
* [bear_face] fixed matrix width in info.json
* true matrix width is 15
* updated for v1 and v2 info.json
* Update keyboards/bear_face/config.h
* Update keyboards/bear_face/v1/info.json
* Update keyboards/bear_face/v2/info.json
* Update keyboards/bear_face/v2/info.json
* Update keyboards/bear_face/rules.mk
* Fixed default keymap tabs
* changed from tabs to spaces
3 years ago
chemicalwill
4434649c2f
[Keyboard] added bear_face PCB ( #8596 )
* bear_face initial commit
Added bear_face PCB
* ATMega32u4-based replacement PCB for the Vortex Race 3
* Default keymap emulates stock board keymap (with a few changes), including layer toggles for QWERTY, COLEMAK, and DVORAK layouts
* Suggested changes made
* fixed keyboard_pre_init_kb in bear_face.c
* removed 'LAYOUTS = 83_ansi' from rules.mk
* readme header fixed
Co-Authored-By: Ryan <fauxpark@gmail.com>
* rules.mk formatting fixed
Co-Authored-By: Ryan <fauxpark@gmail.com>
* info.json converted from KLE
* Default layers enum added
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Specified LAYOUT_83_ansi in info.json
from generic LAYOUT
Co-Authored-By: Joel Challis <git@zvecr.com>
* Updated license
* Changed license name to username
* Changed license email to github profile url
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
4 years ago
fauxpark
b568999769
Fix LED configuration for PS2AVRGB boards ( #7989 )
* Fix LED configuration for PS2AVRGB boards
* Undo backlight on state changes
4 years ago
fauxpark
f5209aa4e9
Remove custom backlight code for PS2AVRGB boards ( #7775 )
* Remove custom backlight code for PS2AVRGB boards
* Remove custom driver setting
* BACKLIGHT_BREATHING goes in config.h, not here
* Don't need to include backlight.c again here either
* Turn on backlight for Canoe
* Disable console on a few boards due to oversize
4 years ago
fauxpark
2557bc8e6f
Remove custom matrix from PS2AVRGB boards ( #7396 )
* Remove custom matrix from PS2AVRGB boards
* Add custom backlight.c to SRC for bminiex, for now
* Add missing DIODE_DIRECTIONs
4 years ago
fauxpark
3a215195ed
Convert remaining PS2AVRGB boards to I2C WS2812 driver ( #7245 )
* Convert remaining PS2AVRGB boards to I2C WS2812 driver
* Add back functions to make the custom matrices happy
4 years ago
MechMerlin
fd19795879
[Keyboard] Move more percent boards into the percent directory ( #6781 )
* move canoe into percent directory
* update readme for new make path
* move skog into percent directory
* update readme for new path and new instructions
* update readme
* fix error in naming
4 years ago
Kenneth Aloysius
d27855665a
Updated matrix.c for some PS2AVRGB boards and templates for new_project script ( #2992 )
* Add M6-A keymap
* Update XD60 keymap
* Update XD60 keymap readme
* Update JJ40 and Let's Split keymaps
* Add readme for M6-A
* Fix typo, update JJ40 README
* Update jj40 readme
* Cleanup jj40 keymap
* Revert Let's Split QWERTY layer to default before #2010
* Update numpad layers
* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer
* Keep ASCII art consistent with keymap
* Staryu: initial port
* Add personal keymap
* Added and updated READMEs
* Fix: default keymap for staryu
* Rudimentary backlight support.
* Enabled mousekeys for default keymap
* use QMK_KEYBOARD_H and LAYOUT
* Update readme.md for NIU mini: flash using avrdude
* Fix missing linebreaks for Staryu README
* Update readme.md
* Update PS2AVRGB boards with new matrix.c
* Update canoe matrix.c; untested
* Fix canoe.c for building (needs matrix_scan_user and matrix_init_user)
* Add personal Iris keymap
* Update keymap
* Update keymap
* Update keymap, disable backlighting and underglow
* Move PrintScreen button
* Add README
6 years ago
Dan Hertz
6009ca2d4a
Update Canoe ps2avr board ( #3066 )
* Add Percent Canoe keyboard
* Fix row of nonus backslash
* Update info.json to be correct for canoe
* Change LAYOUT_ISO to LAYOUT_iso
* Remove bootloader key in info.json
6 years ago
jamesofarrell
8ddebce2d7
Add Canoe support ( #3063 )
* Adding Canoe support
* fix readme
* Remove usless comment
* fixing issues
6 years ago
Andrew
6531d64ac7
Add YMD96 Keyboard ( #1838 )
* add ymd96 base
currently not working correctly.
* Update
honestly not really sure what I've been doing but I'm just more or less brute forcing this until I can get the pcb schematic or something
* honestly just trying stuff out
* Update keymaps
Getting closer hopefully
* ymd96 works!
at least for me
* Update readme
* Update readme
* Update readme
6 years ago
Vadim Brodsky
e094cd42b5
Add support for the JJ40 Keyboard ( #1834 )
* Add support for JJ40
* Update readme
* Update maintaner
6 years ago
Luiz Ribeiro
60153e7bbc
Always send 3 * RGBLED_NUM bytes through I2C on ps2avrGB
This wasn't going to work on boards with a different number of LEDs,
since I was always sending 48 bytes.
7 years ago
Luiz Ribeiro
964d7060e1
Simplified ps2avrGB rgblight_set logic a bit
7 years ago
Luiz Ribeiro
6037cede2c
rgblight support for ps2avrGB
7 years ago
Luiz Ribeiro
f7462aaa61
Got ps2avrGB to work with the V-USB protocol
7 years ago
Priyadi Iman Nurcahyo
bd5f323bec
IBM Terminal M-122 converter support
Code ported from TMK to QMK.
7 years ago
Fred Sundvik
44441de8ca
Split keyboard makefiles into rules and Makefile
8 years ago
Fred Sundvik
e01b4c3fd9
Most ergodox keymaps compiles on Infinity
There are linker errors due to missing led funcitonality though
8 years ago
Fred Sundvik
9af995c59b
Initial structure for Ergodox as subprojects
Only the EZ default keymaps compiles at the moment though.
8 years ago