You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Joel Challis 0870b796b4
Migrate RGB Matrix config to info.json - J (#22862)
3 months ago
..
keymaps Fix `keyboard` field for some JSON keymaps (#21752) 8 months ago
rev1 Even more `info.json` whitespace cleanups (#20703) 1 year ago
rev2 Migrate RGB Matrix config to info.json - J (#22862) 3 months ago
info.json Even more `info.json` whitespace cleanups (#20703) 1 year ago
readme.md [keyboard] add jacky_studio/piggy60/rev2 (#20297) 1 year ago
rules.mk [jacky_studio/piggy60] move AVR PCB under rev1 (#20253) 1 year ago

readme.md

Piggy60

piggy60

A gasket-mounted 60% in the style of the S7 Elephant.

  • Keyboard Maintainer: The QMK Community
  • Hardware Supported:
    • Piggy60 PCB rev 1 (atmega32u4, atmel-dfu)
    • Piggy60 PCB rev 2 (APM32F103CBT6, uf2boot) Check your PCB before flashing! Loading rev1 firmware on a rev2 PCB may result in a non-functional PCB which can only be recovered using a hardware programmer (e.g. an ST-Link V2)
  • Hardware Availability: Group Buy took place between 2021-05-22 1600 UTC and 2021-05-25 1600 UTC on https://jackylab.com/. Rev 2 PCBs were provided during extras sales and as replacements.

Make example for this keyboard (after setting up your build environment):

make jacky_studio/piggy60/rev1:default
make jacky_studio/piggy60/rev2:default

Flashing example for this keyboard:

make jacky_studio/piggy60/rev1:default:flash
make jacky_studio/piggy60/rev2:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

Bootloader

Enter the bootloader in 3 ways:

  • Bootmagic reset: Hold down the top left key and plug in the keyboard. This will also clear EEPROM/emulated EEPROM, so it is a good first step if the keyboard is misbehaving.
  • Physical reset:
    • Rev 1: Short the set of vertical holes on the third row, to the right of Caps Lock. These can be reached with tweezers after the board has been assembled.
    • Rev 2: Near the MCU there are two square pads with a circle in the middle. This is an unpopulated footprint for a reset button. Short these two pads twice in quick succession.
  • Keycode in layout: There is no key mapped to QK_BOOT in the pre-created keymaps, but you may assign this key in any keymaps you create.

Flashing

After entering the bootloader through one of the three methods above:

  • Rev 1: The keyboard will appear as an Atmel DFU device. It can be flashed using the QMK CLI or QMK Toolbox.
  • Rev 2: The keyboard will appear as a USB mass storage device named MT.KEY. If the CLI is unable to find this device, the compiled .uf2 file can be manually copied to it. The keyboard will reboot on completion with the new firmware loaded.