Ryan
023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
9 months ago | |
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.. | ||
keymaps | Remove legacy keycodes, part 5 (#18710) | 1 year ago |
config.h | Move RGBLight animations to data driven (#21635) | 9 months ago |
gos65.c | Move single `LAYOUT`s to data driven (#20365) | 1 year ago |
info.json | Move RGBLight animations to data driven (#21635) | 9 months ago |
readme.md | [Keyboard] Adding GOS65 files (#14734) | 2 years ago |
rules.mk | Migrate `MCU` and `BOOTLOADER` to data-driven (#19529) | 1 year ago |
A 65% keyboard implementation based around the ATMEGA32u4 with per-key RGB. Designed for the GOS65 from OPS Keyboard.
Make example for this keyboard (after setting up your build environment):
make senselessclay/gos65:default
Flashing example for this keyboard:
make senselessclay/gos65:default:flash
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.
If you'd like to reset the board into bootloader mode for flashing using QMK Toolbox, simply press the reset button directly above the controller assembly on the bottom side of the PCB.