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#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_tkl_ansi_wkl( \
K00, K01, KB1, K02, KB2, K03, KB3, K04, KB4, KB5, K06, KB6, K07, KB7, K08, KB8, \
K10, KA0, K11, KA1, K12, KA2, K13, KA3, K14, KA4, K15, KA5, K16, KA6, KA7, K18, KA8, \
K20, K90, K21, K91, K22, K92, K23, K93, K24, K94, K25, K95, K26, K96, K97, K28, K98, \
K30, K80, K31, K81, K32, K82, K33, K83, K34, K84, K35, K85, K86, \
K40, K70, K41, K71, K42, K72, K43, K73, K44, K74, K45, K46, K48, \
K50, K51, K62, K55, K56, K67, K58, K68 \
) \
{ \
{ K00, K01, K02, K03, K04, KC_NO, K06, K07, K08, }, \
{ K10, K11, K12, K13, K14, K15, K16, KC_NO, K18, }, \
{ K20, K21, K22, K23, K24, K25, K26, KC_NO, K28, }, \
{ K30, K31, K32, K33, K34, K35, KC_NO, KC_NO, KC_NO, }, \
{ K40, K41, K42, K43, K44, K45, K46, KC_NO, K48, }, \
{ K50, K51, KC_NO, KC_NO, KC_NO, K55, K56, KC_NO, K58, }, \
{ KC_NO, KC_NO, K62, KC_NO, KC_NO, KC_NO, KC_NO, K67, K68, }, \
{ K70, K71, K72, K73, K74, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ K80, K81, K82, K83, K84, K85, K86, KC_NO, KC_NO, }, \
{ K90, K91, K92, K93, K94, K95, K96, K97, K98, }, \
{ KA0, KA1, KA2, KA3, KA4, KA5, KA6, KA7, KA8, }, \
{ KC_NO, KB1, KB2, KB3, KB4, KB5, KB6, KB7, KB8, }, \
}