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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
#define PLNK_1 SP_LWER
#define PLNK_2 BK_LWER
#define PLNK_3 DL_RAIS
#define PLNK_4 ET_RAIS
/*
* The `LAYOUT_ortho_4x12_base` macro is a template to allow the use of identical
* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
* that there is no need to set them up for each layout, and modify all of
* them if I want to change them. This helps to keep consistency and ease
* of use. K## is a placeholder to pass through the individual keycodes
*/
// clang-format off
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_wrapper( \
KC_ESC, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_DEL, KC_MUTE, \
LALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \
KC_MLSF, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A), KC_ENT, \
OS_LSFT, OS_LCTL, OS_LALT, OS_LGUI, PLNK_1, PLNK_2, PLNK_3, PLNK_4, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
)
#define LAYOUT_base_wrapper(...) LAYOUT_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
),
[_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
[_LOWER] = LAYOUT_wrapper(
KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, KC_BSPC, _______,
KC_DEL, _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE,
_______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_wrapper(
KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, KC_BSPC, _______,
KC_DEL, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
_______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, _______,
_______, _______, _______, _______, _______, _______, _______, _________________RAISE_R3__________________
),
[_ADJUST] = LAYOUT_wrapper(
KC_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, KC_RST, _______,
VRSN, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EEP_RST,
_______, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, RGB_IDL,
KEYLOCK, _______, _______, _______, _______, KC_NUKE, _______, _______, _______, _______, _______, TG_MODS
)
};
#ifdef ENCODER_ENABLE
# ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_DEFAULT_LAYER_1] = { { KC_DOWN, KC_UP } },
[_DEFAULT_LAYER_2] = { { _______, _______ } },
[_DEFAULT_LAYER_3] = { { _______, _______ } },
[_DEFAULT_LAYER_4] = { { _______, _______ } },
[_GAMEPAD] = { { _______, _______ } },
[_DIABLO] = { { _______, _______ } },
[_MOUSE] = { { KC_WH_D, KC_WH_U } },
[_MEDIA] = { { _______, _______ } },
[_RAISE] = { { KC_VOLD, KC_VOLU } },
[_LOWER] = { { RGB_MOD, RGB_RMOD} },
[_ADJUST] = { { CK_DOWN, CK_UP } },
};
// clang-format on
# else
bool encoder_update_user(uint8_t index, bool clockwise) {
switch (get_highest_layer(layer_state)) {
case _RAISE:
clockwise ? rgblight_step() : rgblight_step_reverse();
break;
case _LOWER:
clockwise ? rgb_matrix_step() : rgb_matrix_step_reverse();
break;
default:
clockwise ? tap_code(KC_VOLD) : tap_code(KC_VOLU);
break;
}
return false;
}
# endif // ENCODER_ENABLE
#endif
void rgb_matrix_indicators_user(void) {}
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
uint8_t this_mod = get_mods();
uint8_t this_led = host_keyboard_leds();
uint8_t this_osm = get_oneshot_mods();
#define THUMB_LED 6
#define RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(...) RGB_MATRIX_INDICATOR_SET_COLOR(__VA_ARGS__)
if (!userspace_config.rgb_layer_change) {
switch (get_highest_layer(layer_state | default_layer_state)) {
case _GAMEPAD:
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DIABLO:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _RAISE:
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _LOWER:
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _ADJUST:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_1:
rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_2:
rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_3:
rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_4:
rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
}
}
extern bool host_driver_disabled;
if (host_driver_disabled) {
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, RGB_OFF);
} else {
switch (get_highest_layer(default_layer_state)) {
case _DEFAULT_LAYER_1:
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_1_RGB);
break;
case _DEFAULT_LAYER_2:
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_2_RGB);
break;
case _DEFAULT_LAYER_3:
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_3_RGB);
break;
case _DEFAULT_LAYER_4:
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_4_RGB);
break;
}
}
if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1 << USB_LED_CAPS_LOCK)) {
if (!layer_state_is(_ADJUST)) {
RGB_MATRIX_INDICATOR_SET_COLOR(12, 0x00, 0xFF, 0x00);
RGB_MATRIX_INDICATOR_SET_COLOR(13, 0x00, 0xFF, 0x00);
}
RGB_MATRIX_INDICATOR_SET_COLOR(24, 0x00, 0xFF, 0x00);
}
if ((this_mod | this_osm) & MOD_MASK_CTRL) {
RGB_MATRIX_INDICATOR_SET_COLOR(11, 0xFF, 0x00, 0x00);
RGB_MATRIX_INDICATOR_SET_COLOR(23, 0xFF, 0x00, 0x00);
RGB_MATRIX_INDICATOR_SET_COLOR(14, 0xFF, 0x00, 0x00);
}
if ((this_mod | this_osm) & MOD_MASK_GUI) {
RGB_MATRIX_INDICATOR_SET_COLOR(9, 0xFF, 0xD9, 0x00);
}
if ((this_mod | this_osm) & MOD_MASK_ALT) {
RGB_MATRIX_INDICATOR_SET_COLOR(10, 0x00, 0x00, 0xFF);
RGB_MATRIX_INDICATOR_SET_COLOR(25, 0x00, 0x00, 0xFF);
RGB_MATRIX_INDICATOR_SET_COLOR(36, 0x00, 0x00, 0xFF);
}
if (layer_state_is(_LOWER)) {
RGB_MATRIX_INDICATOR_SET_COLOR(7, 0x00, 0xFF, 0x00);
RGB_MATRIX_INDICATOR_SET_COLOR(8, 0x00, 0xFF, 0x00);
}
if (layer_state_is(_RAISE)) {
RGB_MATRIX_INDICATOR_SET_COLOR(4, 0xFF, 0xFF, 0x00);
RGB_MATRIX_INDICATOR_SET_COLOR(5, 0xFF, 0xFF, 0x00);
}
}