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// Below layout is based upon /u/That-Canadian's planck layout
#include "launchpad.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _FUNC 15
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-------------.
* | 1 | 2 |
* |------+------|
* | 3 | 4 |
* |------+------|
* | 5 | 6 |
* |------+------|
* | FUNC | 8 |
* `-------------'
*/
[_QWERTY] = LAYOUT( \
KC_1, KC_2, \
KC_3, KC_4, \
KC_5, KC_6, \
MO(_FUNC), KC_8 \
),
/* Function
* ,-------------.
* | Q |CALDEL|
* |------+------|
* | A |TSKMGR|
* |------+------|
* | Z | X |
* |------+------|
* | | C |
* `-------------'
*/
[_FUNC] = LAYOUT( \
KC_Q, CALTDEL, \
KC_A, TSKMGR, \
KC_Z, KC_X, \
_______, KC_C \
)
};
void matrix_init_user(void) {
}