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/* Copyright 2022 Thomas Baart <thomas@splitkb.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
// Mask out handedness diode to prevent it
// from keeping the keyboard awake
// - just mirroring `KC_NO` in the `LAYOUT`
// macro to keep it simple
const matrix_row_t matrix_mask[] = {
0b11111100,
0b11111100,
0b11111111,
0b00101111,
0b11111100,
0b11111100,
0b11111111,
0b00101111,
};
#ifdef SWAP_HANDS_ENABLE
// clang-format off
__attribute__ ((weak)) const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}, {5, 4}, {6, 4}, {7, 4}},
{{0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5}, {6, 5}, {7, 5}},
{{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6}, {6, 6}, {7, 6}},
{{0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}, {5, 7}, {6, 7}, {7, 7}},
{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}, {6, 0}, {7, 0}},
{{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}, {6, 1}, {7, 1}},
{{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, {5, 2}, {6, 2}, {7, 2}},
{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3}, {6, 3}, {7, 3}}
};
// clang-format on
# ifdef ENCODER_MAP_ENABLE
const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS] = {1, 0};
# endif
#endif
#ifdef RGB_MATRIX_ENABLE
/* Map physical under glow LEDs for RGB matrix support
* 09, 02, xx, xx, 01, xx, xx, 11, xx, xx, 12, 19,
* xx, xx, xx, xx, xx, 00, 10, xx, xx, xx, xx, xx,
* 08, 03, 04, xx, xx, xx, 07, xx, xx, 17, xx, xx, xx, 14, 13, 18,
* xx, 05, 06, xx, xx, xx, xx, 16, 15, xx
*/
led_config_t g_led_config = { {
// Key Matrix to LED Index
{ NO_LED, NO_LED, NO_LED, 1, NO_LED, NO_LED, 2, 9 },
{ NO_LED, NO_LED, 0, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ NO_LED, 7, NO_LED, NO_LED, NO_LED, 4, 3, 8 },
{ NO_LED, NO_LED, 6, 5, NO_LED, NO_LED, NO_LED, NO_LED },
{ NO_LED, NO_LED, NO_LED, 11, NO_LED, NO_LED, 12, 19 },
{ NO_LED, NO_LED, 10, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ NO_LED, 17, NO_LED, NO_LED, NO_LED, 14, 13, 18 },
{ NO_LED, NO_LED, 16, 15, NO_LED, NO_LED, NO_LED, NO_LED },
}, {
// LED Index to Physical Position
{77,24}, {63,8}, {21,8}, {21,40}, {35,40}, {63,56}, {77,56}, {91,40}, {7,40}, {7,8},
{147,24}, {161,8}, {203,8}, {203,40}, {189,40}, {161,56}, {147,56}, {133,40}, {217,40}, {217,8}
}, {
// LED Index to Flag
LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL,
LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL,
LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL,
LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL
} };
#endif