James Young
0c6155ec42
* physically arrange layout macro, phase 1 Break the keymap up into rows. * physically arrange layout macro, phase 2 Moves the Escape and Enter keys to the top row. * refactor default keymap - use QMK short-form keycodes - grid align keycodes * physically arrange layout macro, phase 3 Moves the X key (Bomb) to the bottom row. * physically arrange layout macro, phase 4 Physically arrange the Escape and Enter keys. * physically arrange layout macro, phase 5 Physically arrange the arrow keys. * physically arrange layout macro, phase 6 Physically align the X (Bomb) key. * align escape characters in layout macro * info.json: apply human-friendly formatting |
2 years ago | |
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keymaps/default | Pimentoso TouhouPad Layout Macro refactor (#14010) | 2 years ago |
config.h | [Keyboard] Add TouhouPad (#13915) | 2 years ago |
info.json | Pimentoso TouhouPad Layout Macro refactor (#14010) | 2 years ago |
readme.md | [Keyboard] Add TouhouPad (#13915) | 2 years ago |
rules.mk | [Keyboard] Add TouhouPad (#13915) | 2 years ago |
touhoupad.c | [Keyboard] Add TouhouPad (#13915) | 2 years ago |
touhoupad.h | Pimentoso TouhouPad Layout Macro refactor (#14010) | 2 years ago |
A 10 key gamepad specifically for playing Touhou danmaku games.
You can find building instructions and gerber files to print the circuit board on the project page.
Make example for this keyboard (after setting up your build environment):
make pimentoso/touhoupad:default
The gamepad case is completely exposed on the underside, so to enter bootloader mode, just short the RST and GND pins of the pro micro using a metal object.
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.