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- #pragma once
-
- // What seems to be a bug in ESPHome transitioning: when turning on
- // the device, the brightness is scaled along with the state (which
- // runs from 0 to 1), but when turning off the device, the brightness
- // is kept the same while the state goes down from 1 to 0. As a result
- // when turning off the lamp with a transition time of 1s, the light
- // stays on for 1s and then turn itself off abruptly.
- //
- // Reported the issue + fix at:
- // https://github.com/esphome/esphome/pull/1643
- //
- // A work-around for this issue can be enabled using the following
- // define. Note that the code provides a forward-compatible fix, so
- // having this define active with a fixed ESPHome version should
- // not be a problem.
- #define TRANSITION_TO_OFF_BUGFIX
-
- namespace esphome {
- namespace yeelight {
- namespace bs2 {
-
- /// This is an interface definition that is used to extend the
- /// YeelightBS2LightOutput class with methods to access properties
- /// of an active LightTranformer from the YeelightBS2LightOutput
- /// class.
- /// The transformer is protected in the light output class, making
- /// it impossible to access these properties directly from the
- /// light output class.
- class LightStateDataExposer {
- public:
- virtual bool has_active_transformer() = 0;
- virtual bool transformer_is_transition() = 0;
- virtual light::LightColorValues get_transformer_values() = 0;
- virtual light::LightColorValues get_transformer_end_values() = 0;
- virtual float get_transformer_progress() = 0;
- };
-
- /// This class is used to handle color transition requirements.
- ///
- /// When using the default ESPHome logic, transitioning is done by
- /// transitioning all light properties linearly from the original
- /// values to the new values, and letting the light output object
- /// translate these properties into light outputs on every step of the
- /// way. While this does work, it does not work nicely.
- ///
- /// This class will take care of transitioning LEDC light outputs
- /// instead, which is what the original firmware in the device does as
- /// well. This makes transitions a lot cleaner.
- class TransitionHandler {
- public:
- TransitionHandler(LightStateDataExposer *exposer) : exposer_(exposer) {}
-
- bool handle() {
- if (!do_handle_()) {
- active_ = false;
- return false;
- }
-
- if (is_fresh_transition_()) {
- auto start = exposer_->get_transformer_values();
- auto end = exposer_->get_transformer_end_values();
- active_ = true;
- }
-
- return true;
- }
-
- protected:
- LightStateDataExposer *exposer_;
- bool active_ = false;
- DutyCycles start_;
- DutyCycles end_;
-
- /// Checks if this class will handle the light output logic.
- /// This is the case when a transformer is active and this
- /// transformer does implement a transitioning effect.
- bool do_handle_() {
- if (!exposer_->has_active_transformer())
- return false;
- if (!exposer_->transformer_is_transition())
- return false;
- return true;
- }
-
- /// Checks if a fresh transitioning is started.
- /// A transitioning is fresh when either no transition is known to
- /// be in progress or when a new end state is found during an
- /// ongoing transition.
- bool is_fresh_transition_() {
- bool is_fresh = false;
- if (active_ == false) {
- is_fresh = true;
- }
- return is_fresh;
- }
- };
-
- /// An implementation of the LightOutput interface for the Yeelight
- /// Bedside Lamp 2.
- class YeelightBS2LightOutput : public Component, public light::LightOutput {
- public:
- light::LightTraits get_traits() override
- {
- auto traits = light::LightTraits();
- traits.set_supports_rgb(true);
- traits.set_supports_color_temperature(true);
- traits.set_supports_brightness(true);
- traits.set_supports_rgb_white_value(false);
- traits.set_supports_color_interlock(true);
- traits.set_min_mireds(MIRED_MIN);
- traits.set_max_mireds(MIRED_MAX);
- return traits;
- }
-
- /// Set the LEDC output for the red LED circuitry channel.
- void set_red_output(ledc::LEDCOutput *red) {
- red_ = red;
- }
-
- /// Set the LEDC output for the green LED circuitry channel.
- void set_green_output(ledc::LEDCOutput *green) {
- green_ = green;
- }
-
- /// Set the LEDC output for the blue LED circuitry channel.
- void set_blue_output(ledc::LEDCOutput *blue) {
- blue_ = blue;
- }
-
- /// Set the LEDC output for the white LED circuitry channel.
- void set_white_output(ledc::LEDCOutput *white) {
- white_ = white;
- }
-
- /// Set the first GPIO binary output, used as internal master
- /// switch for the LED light circuitry.
- void set_master1_output(gpio::GPIOBinaryOutput *master1) {
- master1_ = master1;
- }
-
- /// Set the second GPIO binary output, used as internal master
- /// switch for the LED light circuitry.
- void set_master2_output(gpio::GPIOBinaryOutput *master2) {
- master2_ = master2;
- }
-
- void write_state(light::LightState *state)
- {
- if (transition_->handle()) {
- ESP_LOGD(TAG, "HANDLE transition!");
- }
-
- auto values = state->current_values;
-
- // Power down the light when its state is 'off'.
- if (values.get_state() == 0)
- {
- turn_off_();
- #ifdef TRANSITION_TO_OFF_BUGFIX
- previous_state_ = -1;
- previous_brightness_ = 0;
- #endif
- return;
- }
-
- auto brightness = values.get_brightness();
-
- #ifdef TRANSITION_TO_OFF_BUGFIX
- // Remember the brightness that is used when the light is fully ON.
- if (values.get_state() == 1) {
- previous_brightness_ = brightness;
- }
- // When transitioning towards zero brightness ...
- else if (values.get_state() < previous_state_) {
- // ... check if the prevous brightness is the same as the current
- // brightness. If yes, then the brightness isn't being scaled ...
- if (previous_brightness_ == brightness) {
- // ... and we need to do that ourselves.
- brightness = values.get_state() * brightness;
- }
- }
- previous_state_ = values.get_state();
- #endif
-
- // At the lowest brightness setting, switch to night light mode.
- // In the Yeelight integration in Home Assistant, this feature is
- // exposed trough a separate switch. I have found that the switch
- // is both confusing and made me run into issues when automating
- // the lights.
- // I don't simply check for a brightness at or below 0.01 (1%),
- // because the lowest brightness setting from Home Assistant
- // turns up as 0.011765 in here (which is 3/255).
- if (brightness < 0.012f && values.get_state() == 1) {
- turn_on_in_night_light_mode_();
- return;
- }
-
- // Leave it to the default tooling to figure out the basics.
- // Because of color interlocking, there are two possible outcomes:
- // - red, green, blue zero -> white light color temperature mode
- // - cwhite, wwhite zero -> RGB mode
- float red, green, blue, cwhite, wwhite;
- state->current_values_as_rgbww(
- &red, &green, &blue, &cwhite, &wwhite, true, false);
-
- if (cwhite > 0 || wwhite > 0) {
- turn_on_in_white_mode_(
- values.get_color_temperature(), brightness);
- }
- else {
- turn_on_in_rgb_mode_(
- values.get_red(), values.get_green(), values.get_blue(),
- brightness, values.get_state());
- }
- }
-
- protected:
- ledc::LEDCOutput *red_;
- ledc::LEDCOutput *green_;
- ledc::LEDCOutput *blue_;
- ledc::LEDCOutput *white_;
- esphome::gpio::GPIOBinaryOutput *master1_;
- esphome::gpio::GPIOBinaryOutput *master2_;
- ColorWhiteLight white_light_;
- ColorRGBLight rgb_light_;
- ColorNightLight night_light_;
- TransitionHandler *transition_;
- #ifdef TRANSITION_TO_OFF_BUGFIX
- float previous_state_ = 1;
- float previous_brightness_ = -1;
- #endif
-
- friend class YeelightBS2LightState;
-
- /// Called by the YeelightBS2LightState class, to set the object that
- /// can be used to access protected data from the light state object.
- void set_light_state_data_exposer(LightStateDataExposer *exposer) {
- transition_ = new TransitionHandler(exposer);
- }
-
- void turn_off_()
- {
- red_->set_level(1);
- green_->set_level(1);
- blue_->set_level(1);
- white_->set_level(0);
- master2_->turn_off();
- master1_->turn_off();
- }
-
- void turn_on_in_night_light_mode_()
- {
- ESP_LOGD(TAG, "Activate Night light feature");
-
- night_light_.set_color(1, 1, 1, 0.01, 1);
-
- ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, %f", night_light_.red, night_light_.green, night_light_.blue, night_light_.white);
-
- // Drive the LEDs.
- master2_->turn_on();
- master1_->turn_on();
- red_->set_level(night_light_.red);
- green_->set_level(night_light_.green);
- blue_->set_level(night_light_.blue);
- white_->set_level(night_light_.white);
- }
-
- void turn_on_in_rgb_mode_(float red, float green, float blue, float brightness, float state)
- {
- ESP_LOGD(TAG, "Activate RGB %f, %f, %f, BRIGHTNESS %f", red, green, blue, brightness);
-
- rgb_light_.set_color(red, green, blue, brightness, state);
-
- ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, off", rgb_light_.red, rgb_light_.green, rgb_light_.blue);
-
- // Drive the LEDs.
- master2_->turn_on();
- master1_->turn_on();
- red_->set_level(rgb_light_.red);
- green_->set_level(rgb_light_.green);
- blue_->set_level(rgb_light_.blue);
- white_->turn_off();
- }
-
- void turn_on_in_white_mode_(float temperature, float brightness)
- {
- ESP_LOGD(TAG, "Activate TEMPERATURE %f, BRIGHTNESS %f",
- temperature, brightness);
-
- white_light_.set_color(temperature, brightness);
-
- ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, %f",
- white_light_.red, white_light_.green, white_light_.blue,
- white_light_.white);
-
- master2_->turn_on();
- master1_->turn_on();
- red_->set_level(white_light_.red);
- green_->set_level(white_light_.green);
- blue_->set_level(white_light_.blue);
- white_->set_level(white_light_.white);
- }
- };
-
- class YeelightBS2LightState : public light::LightState, public LightStateDataExposer
- {
- public:
- YeelightBS2LightState(const std::string &name, YeelightBS2LightOutput *output) : light::LightState(name, output) {
- output->set_light_state_data_exposer(this);
- }
-
- bool has_active_transformer() {
- return this->transformer_ != nullptr;
- }
-
- bool transformer_is_transition() {
- return this->transformer_->is_transition();
- }
-
- light::LightColorValues get_transformer_values() {
- return this->transformer_->get_values();
- }
-
- light::LightColorValues get_transformer_end_values() {
- return this->transformer_->get_end_values();
- }
-
- float get_transformer_progress() {
- return this->transformer_->get_progress();
- }
- };
-
- } // namespace bs2
- } // namespace yeelight
- } // namespace esphome
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