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  1. /* Copyright 2021 @ Keychron (https://www.keychron.com)
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. /* If uses PH3 with a stronger pull resistor then the following definition should be included */
  18. // #define MATRIX_UNSELECT_DRIVE_HIGH
  19. /* RGB Matrix Driver Configuration */
  20. #define SNLED27351_I2C_ADDRESS_1 SNLED27351_I2C_ADDRESS_VDDIO
  21. #define SNLED27351_I2C_ADDRESS_2 SNLED27351_I2C_ADDRESS_GND
  22. /* Increase I2C speed to 1000 KHz */
  23. #define I2C1_TIMINGR_PRESC 0U
  24. #define I2C1_TIMINGR_SCLDEL 3U
  25. #define I2C1_TIMINGR_SDADEL 0U
  26. #define I2C1_TIMINGR_SCLH 15U
  27. #define I2C1_TIMINGR_SCLL 51U
  28. #define SNLED27351_PHASE_CHANNEL SNLED27351_SCAN_PHASE_9_CHANNEL
  29. /* turn off effects when suspended */
  30. #define RGB_MATRIX_SLEEP
  31. #define DYNAMIC_KEYMAP_LAYER_COUNT 5
  32. /* EEPROM Driver Configuration */
  33. #define WEAR_LEVELING_LOGICAL_SIZE 2048
  34. #define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2)
  35. // RGB Matrix Animation modes. Explicitly enabled
  36. // For full list of effects, see:
  37. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  38. // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  39. // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  40. // #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  41. #define ENABLE_RGB_MATRIX_BREATHING
  42. // #define ENABLE_RGB_MATRIX_BAND_SAT
  43. // #define ENABLE_RGB_MATRIX_BAND_VAL
  44. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  45. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  46. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  47. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  48. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  49. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  50. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  51. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  52. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  53. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  54. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  55. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  56. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  57. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  58. // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  59. // #define ENABLE_RGB_MATRIX_RAINDROPS
  60. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  61. // #define ENABLE_RGB_MATRIX_HUE_BREATHING
  62. // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  63. // #define ENABLE_RGB_MATRIX_HUE_WAVE
  64. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  65. // #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  66. // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  67. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  68. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  69. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  70. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  71. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  72. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  73. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  74. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  75. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  76. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  77. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  78. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  79. #define ENABLE_RGB_MATRIX_SPLASH
  80. // #define ENABLE_RGB_MATRIX_MULTISPLASH
  81. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  82. // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  83. #define RGB_MATRIX_KEYPRESSES
  84. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS