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  1. #pragma once
  2. #include "dactyl_manuform.h"
  3. // This uses the same coordinate system as the program that defines
  4. // the case model, but not the same coordinates.
  5. // Numbers increase going to the right and away from the user on the
  6. // right-hand side of the keyboard. This is mirrored for the
  7. // left-hand side.
  8. // The matrix is constructed for ease of soldering, with the columns
  9. // of the thumb cluster extending along the sides of the finger
  10. // cluster so that everything can be contained in a 6x6 pattern.
  11. #define LAYOUT_62key( \
  12. LA_20, LA_10, LF_35, LF_25, LF_15, LF_05, \
  13. LF_55, LF_45, LF_34, LF_24, LF_14, LF_04, \
  14. LF_54, LF_44, LF_33, LF_23, LF_13, LF_03, \
  15. LF_53, LF_43, LF_32, LF_22, LF_12, \
  16. LF_21, LT_21, LT_22, \
  17. LT_10, LT_11, LT_12, \
  18. LT_01, LT_02, \
  19. \
  20. RF_05, RF_15, RF_25, RF_35, RA_10, RA_20, \
  21. RF_04, RF_14, RF_24, RF_34, RF_45, RF_55, \
  22. RF_03, RF_13, RF_23, RF_33, RF_44, RF_54, \
  23. RF_12, RF_22, RF_32, RF_43, RF_53, \
  24. RT_22, RT_21, RF_21, \
  25. RT_12, RT_11, RT_10, \
  26. RT_02, RT_01 \
  27. ) { \
  28. { LA_20, LA_10, LF_35, LF_25, LF_15, LF_05 }, \
  29. { LF_55, LF_45, LF_34, LF_24, LF_14, LF_04 }, \
  30. { LF_54, LF_44, LF_33, LF_23, LF_13, LF_03 }, \
  31. { LF_53, LF_43, LF_32, LF_22, LF_12, LT_22 }, \
  32. { KC_NO, KC_NO, LT_21, LF_21, LT_11, LT_12 }, \
  33. { KC_NO, KC_NO, LT_10, KC_NO, LT_01, LT_02 }, \
  34. \
  35. { RA_20, RA_10, RF_35, RF_25, RF_15, RF_05 }, \
  36. { RF_55, RF_45, RF_34, RF_24, RF_14, RF_04 }, \
  37. { RF_54, RF_44, RF_33, RF_23, RF_13, RF_03 }, \
  38. { RF_53, RF_43, RF_32, RF_22, RF_12, RT_22 }, \
  39. { KC_NO, KC_NO, RT_21, RF_21, RT_11, RT_12 }, \
  40. { KC_NO, KC_NO, RT_10, KC_NO, RT_01, RT_02 } \
  41. }