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  1. /* Copyright 2020 Brandon Schlack
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "quantum.h"
  18. #define XXX KC_NO
  19. /* This is a shortcut to help you visually see your layout.
  20. *
  21. * The first section contains all of the arguments representing the physical
  22. * layout of the board and position of the keys.
  23. *
  24. * The second converts the arguments into a two-dimensional array which
  25. * represents the switch matrix.
  26. */
  27. #define LAYOUT_4x4_encoders( \
  28. k00, k03, \
  29. k10, k11, k12, k13, \
  30. k20, k21, k22, k23, \
  31. k30, k31, k32, k33, \
  32. k40, k41, k42, k43 \
  33. ) \
  34. { \
  35. { k00, XXX, XXX, k03 }, \
  36. { k10, k11, k12, k13 }, \
  37. { k20, k21, k22, k23 }, \
  38. { k30, k31, k32, k33 }, \
  39. { k40, k41, k42, k43 } \
  40. }
  41. #define LAYOUT_4x3_encoders( \
  42. k00, k03, \
  43. k10, k11, k12, k13, \
  44. k20, k21, k22, k23, \
  45. k30, k31, k32, k33 \
  46. ) \
  47. { \
  48. { k00, XXX, XXX, k03 }, \
  49. { k10, k11, k12, k13 }, \
  50. { k20, k21, k22, k23 }, \
  51. { k30, k31, k32, k33 }, \
  52. { XXX, XXX, XXX, XXX } \
  53. }
  54. #define LAYOUT_3x4_encoders( \
  55. k01, k03, \
  56. k11, k12, k13, \
  57. k21, k22, k23, \
  58. k31, k32, k33, \
  59. k41, k42, k43 \
  60. ) \
  61. { \
  62. { XXX, k01, XXX, k03 }, \
  63. { XXX, k11, k12, k13 }, \
  64. { XXX, k21, k22, k23 }, \
  65. { XXX, k31, k32, k33 }, \
  66. { XXX, k41, k42, k43 } \
  67. }
  68. #define LAYOUT_3x3_encoders( \
  69. k01, k03, \
  70. k11, k12, k13, \
  71. k21, k22, k23, \
  72. k31, k32, k33 \
  73. ) \
  74. { \
  75. { XXX, k01, XXX, k03 }, \
  76. { XXX, k11, k12, k13 }, \
  77. { XXX, k21, k22, k23 }, \
  78. { XXX, k31, k32, k33 }, \
  79. { XXX, XXX, XXX, XXX } \
  80. }