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/* Copyright 2020 Brandon Schlack
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_4x4_encoders( \
k00, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43 \
) \
{ \
{ k00, XXX, XXX, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ k40, k41, k42, k43 } \
}
#define LAYOUT_4x3_encoders( \
k00, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33 \
) \
{ \
{ k00, XXX, XXX, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ XXX, XXX, XXX, XXX } \
}
#define LAYOUT_3x4_encoders( \
k01, k03, \
k11, k12, k13, \
k21, k22, k23, \
k31, k32, k33, \
k41, k42, k43 \
) \
{ \
{ XXX, k01, XXX, k03 }, \
{ XXX, k11, k12, k13 }, \
{ XXX, k21, k22, k23 }, \
{ XXX, k31, k32, k33 }, \
{ XXX, k41, k42, k43 } \
}
#define LAYOUT_3x3_encoders( \
k01, k03, \
k11, k12, k13, \
k21, k22, k23, \
k31, k32, k33 \
) \
{ \
{ XXX, k01, XXX, k03 }, \
{ XXX, k11, k12, k13 }, \
{ XXX, k21, k22, k23 }, \
{ XXX, k31, k32, k33 }, \
{ XXX, XXX, XXX, XXX } \
}