Ryan
023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
8 months ago | |
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keymaps/default | Pimentoso TouhouPad Layout Macro refactor (#14010) | 2 years ago |
info.json | Move RGBLight animations to data driven (#21635) | 8 months ago |
readme.md | [Keyboard] Add TouhouPad (#13915) | 2 years ago |
rules.mk | Migrate `MCU` and `BOOTLOADER` to data-driven (#19529) | 1 year ago |
A 10 key gamepad specifically for playing Touhou danmaku games.
You can find building instructions and gerber files to print the circuit board on the project page.
Make example for this keyboard (after setting up your build environment):
make pimentoso/touhoupad:default
The gamepad case is completely exposed on the underside, so to enter bootloader mode, just short the RST and GND pins of the pro micro using a metal object.
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.