* include variables and .h files as pp directives
* start layout compilation
* split ergodoxes up
* don't compile all layouts for everything
* might seg fault
* reset layouts variable
* actually reset layouts
* include rules.mk instead
* remove includes from rules.mk
* update variable setting
* load visualizer from path
* adds some more examples
* adds more layouts
* more boards added
* more boards added
* adds documentation for layouts
* use lowercase names for LAYOUT_
* add layout.json files for each layout
* add community folder, default keymaps for layouts
* touch-up default layouts
* touch-up layouts, some keyboard rules.mk
* update documentation for layouts
* fix up serial/i2c switches
Some options I defined on the config.h file don't make much sense to other
keymaps so I revert the global config.h and add those options on the keymap
custom one.
This keymap was created to have a feel keys on a different place and to have as
fewer layers as possible.
Currently I have only 2 extra layers and only one of them is really required to
have all possible keys available.
Check out the README.md file for more information.
- Backlight on PB7 controlled by Timer1 Fast PWM (no interrupts).
- Backlight commands connected temporarily to top left keys.
- Backlight init called from matrix.c, since there's no generic keyboard_init() override function.